SFFT alpha drivers - V3/4/5 - Join to Testing

Started by Glide, 22 May 2004, 17:02:06

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Glide

This thread has been opened to allow our readers to add their own comments to the news entitled as in this post subject. Please note you can get the full content of this news reading the article posted at this following URL: http://www.3dfxzone.it/monitor/am/go.asp?url=88


Kyon_CoraeL

#1
hi

700 MHZ ATHLON
512 SDRAM
PCI Voodoo5500
WIN 2K

After I installed these drivers Vice city seems faster but it's glitchy. The screen flashs with triangles, it might be related to T&L.
As u can see in the top right corner the sky is strange.
Hope this helps


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SuperFurryFurryThing

I presuem that you are running DX8 or later, and that the game is using DirectX.

SFFT
 

Kyon_CoraeL

#3
of course. Direct X 9.0b

When I installed the amigamerlin drivers again to compare I did not have this problem at all.

well, to be more accurate everything was flashing on the screen, when I took that screenshot u may notice the missing Radar and dark retangle shading behind mission statement about the pink blip.
 

unknownusermx

DirectX Games:

Unreal II: The Awakening -- This game doesn't run... when I try to get this game to work the PC crash and reboot automatically... I used the modified ini that I found in the Italian Forum...

Max Payne 1 & 2 --- I get a System problem and the game doesn't run.. I only can see the Loading screen... and then the game crash and the desktop res is 640x480x4bits... [B)]

Something about this SFFT?...

My system:

Win XP SP1
AMD 2500+
512 DDR RAM
Voodoo 5 5500 PCI
DirectX 9.0b
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SuperFurryFurryThing

Do any DirectX games run on your machine using this driver i.e. under XP, does Amigerlin produce problems with these games. Are you running 3Dalayze or any such thing when running with these games. Any more information that you can supply to clarify the position would be appreciated.

SFFT
 

SuperFurryFurryThing

I have tried Unreal II Awakening under Win98 with the last 3dfx beta's, and also under win2k, with the last 3dfx drivers, and it freezes when the game is finishing loading. I have tried it with my latest test drivers under w2k and it seems to work. Ar least it makes it to the point where I can move around and talk to characters. This may be fixed in the next version.

SFFT
 

unknownusermx

I had tried AM 3.0 with this games...

MaxPaye 1 and 2 works perfectly... without problems... I don't use nothing... No 3d Analyse, No INI mods.....

Unreal II.... I can start the game.. but when I saw the first video after put New Game and blabla... and the camera go in the tower trought the window when the spacial ship arrives to the base the PC freeze... and I get the same error message that I get with ur drivers in Max Payne...

I try to translate the message to english the next time..... and I'll post..

SaLuDoS :D
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SuperFurryFurryThing

Thats exactly were I had Unreal II hanging under Win9x and W2K aswell. I think that it is due to something that I had already removed from the driver code after the Alpha 2. As I said it works with my current code, which is post the Alpha 2. Thanks for the feedback anyway.

SFFT
 

Raziel64

Evolution Drivers Series

amp_man

@Kyon: Try with 3D Analyze and the "Voodoo Flicker Fix" option. Just a suggestion.
When the sun goes down, the music turns up...

Windows XP Pro|Athlon XP 1800+|Voodoo 5 5500 AGP|MSI K7T266-A|768MB DDR 2700 RAM|SonicEdge 5.1 Sound Card

milen

Is this dirver working with voodoo3?
What are the new feauteres or/and fixes?
 

SuperFurryFurryThing

This version doesn't run on Voodoo3's the next version should.

SFFT
 

Kyon_CoraeL

which feature of 3D analyze would u suggest?
 

amp_man

QuoteOriginally posted by Kyon_CoraeL

which feature of 3D analyze would u suggest?

Can't remember exactly, but somewhere there should be a "Voodoo Flicker Fix" option, in amongst a few other video-card specific fixes.
When the sun goes down, the music turns up...

Windows XP Pro|Athlon XP 1800+|Voodoo 5 5500 AGP|MSI K7T266-A|768MB DDR 2700 RAM|SonicEdge 5.1 Sound Card