MesaFX

Started by PanoramixDruida, 07 October 2003, 14:09:05

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Ragnarok72

QuoteOriginally posted by dborca
@Ragnarok72
I AM part of the 3dfxzone team. As I said, many vendors advertise a certain OpenGL version even if it's not fully implemented. So stop bitching! :D

Ok, fair enough.  I suppose if I'm to complain about it, I might as well go pester ATi and nVidia about it as well. ;)

QuoteBTW, games that require HW T&L in OpenGL must refer to speed only. Otherwise, it's OpenGL's duty to emulate everything.

Ah....that explains A LOT.  Not only does it at least partially explain why the TNT could theorectially get away with running the game, but it would explain why there doesn't seem to be any OpenGL extention made specifically for recognizing the HW TnL "ability" of a card, for lack of a better term.
 

ps47

QuoteOriginally posted by dborca

BTW, I was reported that Mesa-6.1.0.5 (and above) ceased to run Hitman2 on a Voodoo3. Is it true?

runs fine for me (ver6.1.0.4,6.1.0.5,6.1.0.6),with any glide3x that comes with mesafx.note that for hitman2 to work properly,you must enable sw rescaling and DISABLE texus2.

dborca

#467
@ps47
Thanks. I tested on V2, but I was too lazy to stick my V3 into the PC!
I know about SW rescaling, but you shouldn't HAVE TO disable Texus2, though... At least not with newer releases.

@Ragnarok72
Indeed, there is no "HW_TCL_extension". The OpenGL has to do the job, either way. It's up to the driver to emulate, depends on the target HW.
Regards,
Daniel Borca

ps47

#468
QuoteOriginally posted by dborca

@ps47
Thanks. I tested on V2, but I was too lazy to stick my V3 into the PC!
I know about SW rescaling, but you shouldn't HAVE TO disable Texus2, though... At least not with newer releases.

I'll double check that ASAP.btw,hitman contracts runs bit more stable with 6.1.0.6 (and probably 6.1.0.5 as well) on my voodoo5[8D],now I'm able to get ingame and play without problems.the desktop is still overbright after exiting the game,hmm..

agrelaphon

#469
Quoteruns fine for me (ver6.1.0.4,6.1.0.5,6.1.0.6),with any glide3x that comes with mesafx.note that for hitman2 to work properly,you must enable sw rescaling and DISABLE texus2.

Funny it doesn't work for me (Can't get past the 2nd Eidos cinematic screen). Might be my PC only. NWN works like a charm though[8)]
 

bloodworm

agrelaphon:
What OS and what base driver are you running with NWN?  the transparency overlays in NWN on my PC seem to be coming up all white whenever I am running the MESA 6.1.0.6 with ANY glide3x now......  seems to work fine with the old ICD.  I am running os 98se with the 3dhq beta9 drivers and directx 9.2.  I will be checking winxp when I get home tonight.
Bloody Mess

agrelaphon

bloodworm
I'm running win2000 with sfft A3 drivers, but with new glides, opengl. Oh, and a voodoo3 by the way. I put the 3dfx glide3x in the NWN folder along with mesafx, because it doesn't seem to run with newer glides[:X]
 

dborca

#472
It doesn't matter the driver. MesaFX runs on top of Glide, and Glide uses only a small portion of the driver (ie: the mode switch).

@unknownusermx
I got the 2nd demo and fixed the bug. Stay tuned (I'll probably upload today). Anyway, the game only /looked/ frozen; hitting escape gets you back to desktop.

Okidok! MesaFX 6.1.0.7 is up, at my situ.
Glide3: TemporalAA over 2xFSAA for 1-chip cards.
MesaFX: fixed a UT bug and a Savage2 bug. Added GL_ARB_vertex_buffer_object.
M-CPan: new options / new menu (just click on my face). Under Win2k, you don't need to register, anyway! Under Win98, after registering, do NOT move cpan.exe and/or winset.exe.
Regards,
Daniel Borca

unknownusermx

QuoteOriginally posted by Amigamerlin

QuoteOriginally posted by unknownusermx

@daniel:

mmm.. sorry[B)]... is a Multiplayer game... I express bad [:(].. The page that i post is from the demo... the 2.0 demo is the one that had the bug...

@amiga:

After the intro video.. I only get a gray screen and I can hear the music. Without mesa the game works...

sAlUdOs [B)]

Same to me; but currently the problem is fixed (mesa 6.1.0.7) now it run flawless with TAA too !! ;):D

Thanks for feedback !!

@dborca and Amigamerlin:

  I still getting the gray screen in ONI[B)]..

@dborca

  Thnx!!.. I'll chk it tonight... :D
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bloodworm

dborca,
I just tried NWN in winxp (with the amigamerlin 3.0 drivers), and I am still getting the white backrounds in the character sheets/inventory/journal overlays and on the bottom of the screen where all the text pops up during the game. since most of the text in the game is white, this is a show stopper.   NWN versions 1.28 AND 1.62.  on a lighter note, the game seems to be very stable now (it used to crash all the time in XP, I could get it to crash on cue) but it seems you have fixed THAT problem with XP sometime during your mesa 6 iterations.  does anybody else out there have the FULL version of NWN to try out?  maybe it has something to do with my motherboard and the game?   It used to affect only the BETA glide3x, but since you added the s3tc to the dll, it affects ALL glides now.  I may be forced to try it at work (with a PCI v5 and a different intel motherboard) to see if I get the whiteness there too.  I will have to do it on the low down though!...  the demo only shows very little of this whiteness, and may not even be noticed by the untrained eye, but the full version is crazy with it.
Bloody Mess

milen

No the problem isn't with motherboard. It's Voodoo3 releated, Banshee and v4/5 work well. Only Voodoo3 has those white rectangles in NWN when you look inventory.
 

dborca

#476
Okay, lads & galz!

It's been too long since my last release. [:0] So here is MesaFX-6.1.0.8 (check my situ). Nothing new except that it fixes ONI for good. No more MESA_3DFX_STRING sh!t.

Another thing... BloodRayne works with this release. :D That is, provided you use the DLL below. I am sorry, the original DLL was so poorly written, that I had to hack it with the best weapon: HIEW == _THE_ Hacker's Editor [}:)] Please note the DLL was so carefully patched, that it still works the same for other cards. In english, no side-effects. At least none that I know of. [:p] Anyway, I was hacking the trigl.dll that comes with the demo. Caveat emptor! Oh, and btw, if the image starts flickering, try to lower graphics quality. The damn thing still tries to use 4 TMUs. [:(!]

Download Attachment: br.zip
33.67 KB

BR works best with Glide3x from AM2.9, /not/ the Glide3x embedded with Mesa.
Regards,
Daniel Borca

dborca

QuoteOriginally posted by bloodworm

dborca,
I just tried NWN in winxp
Email me. Your NWN problem starts getting on my nerves. :)
Regards,
Daniel Borca

ps47

ok,finally did some testing,so here it comes.
texus2 works for hitman2 (6.1.0.5 or newer),I dont have to disable it anymore.however,I still need to disble texus2 for hitman3 and freedom fighters (based on the same engine,but newer),but the problem is I cant do it,seems like the envvar is not working (with texus2 enabled it looks similar to the third picture here,when I disable it (6.1.0.4),the game is fine again,but with 6.1.0.5 or newer there is no change.
oni works,but it looks weird,the screen is greish (v5),its even worse on v3.Ill try to post pics..

dborca

QuoteOriginally posted by ps47

oni works,but it looks weird,the screen is greish (v5),its even worse on v3.Ill try to post pics.
Hail to Voodoo's linear fogging, right? [V] It seems I need to work again the "workaround". [:(] However, try and test ONI with other cards. I believe there was meant to be some kind of greyish fog, anyway. Is the whole game greyish, or only the intro screen?

As for the other games, the envvars _should_ work. Well, if they don't, use a .BAT! The CPan was never meant to be a sound project anyway (it eats my time, when it could be used for Mesa itself).
Regards,
Daniel Borca