MesaFX

Started by PanoramixDruida, 07 October 2003, 14:09:05

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Voodoo5

#585
@Amigamerlin,

QuoteHere some other screenshot :this time taked at 800x600x32 Bit no AA on voodoo5 5500 Med detail with shadows disabled.
In this condition the game has a good playability.


1) What were the system specs. of the machine these pictures were taken on ?
2) what would you the think the average framerate was using this setup ?

 

mcmagostini

@Amigamerlin

Thanks ;)

The new dll from 3dfxzone and the D3 especific one from daniel's situ
are both ok.
But I was referring to the MesaFX package that lies on daniel's situ too.
This one won't extract correctly cause the corruption. I tend to think
the released MesaFX 6.1.0.9 and the d3 dll are different and i'd like
to have both of them since the original interests me the most cause i
dont even have d3 or plan to play it.

Thanks again,
Matheus
AmigaMerlin / SFFT / MesaFX
Sempron64 3000+, 512MB DDR400 2,5-3-3-11
Voodoo5 5500 PCI (Rev 3100)
ASUS K8N4-E

Voodoo5

Things are improving :D

This game has now become much more playable and stable after installing the new .dll and following Daniels "tips" [8D], and trying 800 x 600 with medium game details.

Here's some shots showing an action moment in the game:



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Once again, Great job Daniel ;)
 

Maverick

WOW thats real cool! 3dfx can still hang. :D I wonder if Half-Life 2 will run on a Voodoo lol. [8]
 

FalconFly

Indeed, that looks darn impressive.

Kudos to Daniel for making this work out, I guess noone would have expected those good old Cards run a Game, that can hog a Radeon 9800pro down on occasion (albeit on 'slighty' higher detail that is) ;)

Looks like OpenGL is becoming (already is?) the best supported API for our Voodoos by now :)
Webmaster
http://www.falconfly.de
3dfx Archive

Voodoo5

#590
@Maverick

QuoteWOW thats real cool! 3dfx can still hang.  I wonder if Half-Life 2 will run on a Voodoo lol.

I've learned an important Voodoo lesson, "never say never" [B)]

@Falconfly,

QuoteKudos to Daniel for making this work out, I guess noone would have expected those good old Cards run a Game, that can hog a Radeon 9800pro down on occasion (albeit on 'slighty' higher detail that is) ;)

I was quite skeptical initially, I have returned to my typical overclocked speed of 191 mhz (solid as a rock). I'm about 6 hrs. into the game now and having a blast (not a single crash) [8D]

Only one way to to explain what's going on here, "Gotta be Voodoo"! ;)

Daniel, thank's alot Your great [^]





 


 

r21vo

imho there are many reasons why Doom3 works pretty good on Voodoo hardware:
1) as doom3 is an old game (I mean it long time ago they started devleopment) it uses many old implementations.
2) doom3 uses cube mapping very much (heard that somewhere) and putting a null rendering on cubemapping (as v5 it doesn't support) greatly increases performance.

about halflife2 - afaik it doesn't require so powerful hardware (compared to doom3).

3dfx tricks, tests and wallpapers

3dfx.rule.lv

Kyon_CoraeL

QuoteOriginally posted by Maverick

WOW thats real cool! 3dfx can still hang. :D I wonder if Half-Life 2 will run on a Voodoo lol. [8]
It is very possible for this to happen actually.

http://firingsquad.com/hardware/half_life_2_fx/

shows hope that Half-life2 may use directX 7 to play.
 

Voodoo5

Lots of fun :D


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kaneda-san

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3dfx Vodoo 4500 32 Vram Napalm AGP | OEM( L-Card )
64 MB ram pc 100 ;D

ggab

Super Ultra Great too!!!

VOODOO POWER ! ! !

thanks Daniel :)

PS to kaneda (sorry, spanish [:o)] ): al final se puede jugar, q masa no? habria q ver si con la v4 tira los 30fps.... pero bue, algo es algo, Y se ve re bien :D
english [:p] : in the end it is possible to be played, that's cool no? it would be necessary to see if with v4 it throws 30fps.... well, something is something, and it is looking very well [8D]
 

kaneda-san

i hope so...
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3dfx Vodoo 4500 32 Vram Napalm AGP | OEM( L-Card )
64 MB ram pc 100 ;D

r21vo

nice screenshots ;)

3dfx tricks, tests and wallpapers

3dfx.rule.lv

Voodoo5

Few more:



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Voodoo5

Very scary stuff:

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