Edge Anti-Aliasing is not working

Started by 4eRNoBiL, 03 February 2006, 18:14:49

Previous topic - Next topic

4eRNoBiL

I can't get Edge AA working. I tried using a single VooDoo 2 board and two boards in SLI, but still no success. I have the FastVooDoo2 drivers, the koolsmoky's and the reference 3dfx drivers. I even tested under Win98, XP and 2003. Is it working anyway ? The FX_GLIDE_ANTIALIAS key doesn't seem to do anything neither the Control panels and the tweakers I used.
AthlonXP 2400+@2700+ 2.22GHz/256k/148FSB, 1024MB RAM DDR400@296 Samsung+Kingmax, GB-7N400L, SAMSUNG 80GB/7200/8MB/ATA133, ATi Radeon 9800SE 128-bit, 128 MB (8x1) 380/330MHz, 2xVooDoo2 12MB 90/110MHz - Skywell Magic 3D II + JoyMedia Apollo 3Dfast II


Nightbird

#2
Hum, Edge AA would need also to be coded at software level (the game) to be supported by the hardware.



______________________________________________

In-ter-ac-tive :
The way video games were always meant to be played
______________________________________________

Welcome to 3dfxzone.it Community
_____________________________

ps47

not mentioning it would be a serious performance hit.

Nightbird

#4
Perhaps depending how the game developpers would work.
Only the important objects might be coded without too much of a performance hit.

edit :
but we are in 2006 and not 1998 ;) and i don't know many games on Voodoo2 using Edge AA ([?])
______________________________________________

In-ter-ac-tive :
The way video games were always meant to be played
______________________________________________

Welcome to 3dfxzone.it Community
_____________________________

4eRNoBiL

Well I just wanted to see how will it look like. Why did they make the board support a function that was never used?
QuoteEdge AA would need also to be coded at software level (the game)...
I thought the driver analyses the scene and blurs the edges of the models.
AthlonXP 2400+@2700+ 2.22GHz/256k/148FSB, 1024MB RAM DDR400@296 Samsung+Kingmax, GB-7N400L, SAMSUNG 80GB/7200/8MB/ATA133, ATi Radeon 9800SE 128-bit, 128 MB (8x1) 380/330MHz, 2xVooDoo2 12MB 90/110MHz - Skywell Magic 3D II + JoyMedia Apollo 3Dfast II

Nightbird

#6
Well, i'm thinking that perhaps at this time, something "generic" was not possible.
Depending how Edge AA worked ? no idea frankly.

Did you try Tomb Raider (key F3) ?
______________________________________________

In-ter-ac-tive :
The way video games were always meant to be played
______________________________________________

Welcome to 3dfxzone.it Community
_____________________________

skinnie

I think moto racer 2 has antialising enable with voodoo 2,at leats for me it appears something that appears to be the "abreviation" of antialising
MSI KT3/Athlon XP 2400+/2x256Mb OCZ BH5/3dfx Voodoo 3 3000 AGP