V3->Banshee!, if somebody wants to help...

Started by Raziel64, 17 July 2003, 03:15:53

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mojomotion

Have u tried to compile driver for h3?? probably you'll not get black screen with that driver;)!

Banshee Team
Banshee Team

PHOENIX

Hello again

Well, Banshee isn't defined in the source code : no DEVICE_ID_H3 equ 0003121ah.

The H4 code works fine on Banshee, but Voodoo3 driver uses TMU1 primary - not TMU0.

A text found in source code about this C:\3DFX\H5\WIN9X\DX\D3D\D6MT.C

// Two pixel per clock mode gets textures into both TMUs independantly
// (tmu1 does not pass texture to tmu0) - Also for Napalm, we don't want
// textures automatically selected into TMU1 (the combine tables do this
// when necessary - instead of defaulting to select textures in TMU1 as V3) -cws

Regards

P.S.

MojoMotion : could you compile the driver ?
 

mojomotion

NOT! I dunno why! I'll try with 2k ddk because with xp ddk it doesn't compile[}:)]

Banshee Team
Banshee Team

PHOENIX

 

dborca

QuoteOriginally posted by PHOENIX

I sent you a howto

A HowTo use the HowTo!!! Jejeje :D

Regards,
Borca Daniel
Regards,
Daniel Borca

dborca

QuoteOriginally posted by PHOENIX

Hello again

Well, Banshee isn't defined in the source code : no DEVICE_ID_H3 equ 0003121ah.

The H4 code works fine on Banshee, but Voodoo3 driver uses TMU1 primary - not TMU0.

Listen up:
The two TMUs Avenger/Napalm use are chained together in the so called rendering pipeline. This means one TMU's output is fed into the other TMU. Now, Glide normally feeds TMU1 into TMU0, while OpenGL standard Texture units work vice-versa: TMU0 is fed into TMU1 (but the texture units are numbered the same [:0]). This leads to much confusion, and PROBABLY that is what it is about!

I don't know what was in the mind of the driver's author(s), tho... I haven't looked at the code.


Regards,
Borca Daniel
Regards,
Daniel Borca

PHOENIX

#66
@Daniel Borca

Thank you, now it's clear. You're THE MAN ! Wow, you seem to know everything about 3dfx hardware/software like Koolsmoky, Colourless, ... Well, I hope you'll look at the code for Banshee one TMU issue.

AmigaMerlin 3.0 for Banshee would be great.:D

Best regards
 

mojomotion

QuoteOriginally posted by dborca

QuoteOriginally posted by PHOENIX

I sent you a howto

A HowTo use the HowTo!!! Jejeje :D

Regards,
Borca Daniel

[}:)]:D Well, the howto of the howto is not enough for me...i need the howto of howto of howto[^]:D[:o)]

Banshee Team
Banshee Team

Nightbird

extra !  :D

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