New 3dfx information site, help wanted

Started by baskapteijn, 27 April 2005, 16:36:29

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unknownusermx

#45
from ur site:

QuoteThere's one game made after 2002, thats Hover Ace(2003)

"Hover ACE" was released in the 2k3, but doesn't support Glide, this game needs a full dx8 video card.

Page: http://www.strategyfirst.com/scripts/Redir.asp?iGameID=101&sLanguageCode=EN

But.....

Exist a old game called "HoveRACE" that was maded in 1999, and this game have Glide support...

Page: http://russobit-m.ru/eng/games/hoverace/


Look like this game are similar, maded by the same developer, but have different HW support...

Just doing a little and carefully google search.. it's confusing...
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baskapteijn

Thx guys, ill change things immediately. Keep the comments comming, I need some more inspiration, i don't know what is most important to do right now on my site...
 

baskapteijn

Hello guys, I have a question for the Voodoo 4 owners. Does anyone of you guys own a voodoo 4 4000 card? If yes, is there anyone with pictures of this card to add to my site? The best picture I could find was this one :

http://www.tweakers.net/ext/f/37934/full.jpg

But that's some ugly picture. I need a picture with good quality and at least 400 pix width.
 

NitroX infinity

It's speculated that there are only two of these.
And for some reason their owners keep quiet.

This is probably the best image you're gonna get for the 4000.
 

baskapteijn

Well that's a bummer. A well! Does anyone know what is still missin'on my site? I want to add more info, and there'll probably be more info, but what would that be... Idea's are welcome!
 

baskapteijn

Hey guys, the link works now! www.3dfx-altar.com! Anyways, don't you guys have any ideas for my site and it's contents?
 

gdonovan

#51
"Napalm would have been unable to compete with GeForce, so it was redesigned to support multiple chip configurations, like the Voodoo 2 had. The end-product was named VSA-100, which stood for Voodoo Scalable Architecture."

1) This is incorrect as the VSA-100 chips were designed from day one for SLI operation.
2) The Voodoo 3 can be operated in multi-chip configuration as well, see AAlchemy 4116.
3) What hurt 3dfx the most was missing the product cycles and not releasing product on time, this let ATI and Nv catch up, then pass 3dfx in performance.

"The Voodoo 5 6000 never got to the market, due to a severe bug resulting in data corruption on the AGP bus on certain boards"

No, it had a problem with signal noise on the internal PCI bus caused by a PCB design flaw.

"limited to AGP 2x, which would have prevented its use on the then-new Pentium 4 motherboards"

The AGP modes has little to do with it, the 5500 and 6000 require 3.3 volts on the AGP supply and the Intel P4 chipsets only supply 1.5 volts. Intel could have choosen to design the chipset with 3.3 volts support (as AMD did up to the VIA KT-333a) but did not.

"Voodoo 4 was as much of a disaster as Voodoo Rush"

The only problem with the Voodoo 4 was it was pitted against the GFMX2 which had a much better price/performance ratio. The Rush had high performance expectations (in reality it performed 10% worse then Voodoo Graphics, which was still was better then many other solutions!) and some software incompatibilities. If you read the press reviews at the time the board was mocked for it's poor "2D" performance which is rather quaint since no one cares about "2D performance" anymore.

You mention Rampage too as the next product, while Rampage was important the real important product was DAYTONA. Daytona fixed several problems with Napalm and was made on a smaller micron die process. 3dfx had plans for making single, double and quad chip boards using Daytona and the chip would run 143-180 mhz with ease with no active cooling required.

Daytona boards have been noted being clocked as high as 260+ mhz, but that is a story for another day ;-)
 

Caravel

#52
QuoteOriginally posted by gdonovan

"Napalm would have been unable to compete with GeForce, so it was redesigned to support multiple chip configurations, like the Voodoo 2 had. The end-product was named VSA-100, which stood for Voodoo Scalable Architecture."

1) This is incorrect as the VSA-100 chips were designed from day one for SLI operation."


All 3dfx chips from Voodoo Graphics onward were designed for SLI, all being basically the same chip.

QuoteOriginally posted by gdonovan

2) The Voodoo 3 can be operated in multi-chip configuration as well, see AAlchemy 4116.

The Voodoo3 is in basic terms a single chip Voodoo2, again SLI is a foregone conclusion.

QuoteOriginally posted by gdonovan

3) What hurt 3dfx the most was missing the product cycles and not releasing product on time, this let ATI and Nv catch up, then pass 3dfx in performance.

No.  What hit 3dfx was the development of stopgap solutions that couldn't evolve, or hope to compete in an ever more competitive market.  No longer the undisputed king of 3d accelerated hardware, 3dfx were surpassed, by companies better able to market their products while keeping their costs down.

QuoteOriginally posted by gdonovan

"The Voodoo 5 6000 never got to the market, due to a severe bug resulting in data corruption on the AGP bus on certain boards"

No, it had a problem with signal noise on the internal PCI bus caused by a PCB design flaw.

Whatever the popularly reported excuses, the Voodoo5 6000 was unmarketable and would never have sold as a mainstream graphics card to the masses.  3dfx were finished before it could be finalised and released anyway.

QuoteOriginally posted by gdonovan

"limited to AGP 2x, which would have prevented its use on the then-new Pentium 4 motherboards"

The AGP modes has little to do with it, the 5500 and 6000 require 3.3 volts on the AGP supply and the Intel P4 chipsets only supply 1.5 volts. Intel could have choosen to design the chipset with 3.3 volts support (as AMD did up to the VIA KT-333a) but did not.

Not limited to "AGP 2x" at all.  In fact a full production card could quite feasibly have made 4x AGP and been fully AGP 2.0 compliant with the exception of DIME support, though without this what would be the point?

QuoteOriginally posted by gdonovan

"Voodoo 4 was as much of a disaster as Voodoo Rush"

The only problem with the Voodoo 4 was it was pitted against the GFMX2 which had a much better price/performance ratio. The Rush had high performance expectations (in reality it performed 10% worse then Voodoo Graphics, which was still was better then many other solutions!) and some software incompatibilities. If you read the press reviews at the time the board was mocked for it's poor "2D" performance which is rather quaint since no one cares about "2D performance" anymore.

Voodoo4 proved the VSA100 useless and uncompetitive in a single chip configuration, hardly much better than a Voodoo3 and much slower than a V3 3 3500 when rendering 16bpp.  A card with two chips should have been a bonus, instead it was a necessity for VSA100.  Voodoo Rush is a universally accepted failure, 2D performence is vitally important as is 3D.  The Rush had neither.

QuoteYou mention Rampage too as the next product, while Rampage was important the real important product was DAYTONA. Daytona fixed several problems with Napalm and was made on a smaller micron die process. 3dfx had plans for making single, double and quad chip boards using Daytona and the chip would run 143-180 mhz with ease with no active cooling required. Daytona boards have been noted being clocked as high as 260+ mhz, but that is a story for another day

Daytona is basically the DDR SDRAM supporting version of the Napalm.  I wouldn't believe the fairy stories about those high clock speeds unless I had the card here and saw it myself with my own eyes.  There are many factors to be taken into consideration, including the cooling and the exaggerative tendencies of those prepared to go to any lengths to paint this mysterious and fantastical picture of 3dfx products.
 

r21vo

anyone tried to oc a daytona prototype?

3dfx tricks, tests and wallpapers

3dfx.rule.lv

ps47

#54
yes.see daytona PCI here.

Rolo01

Yes, I overlocked my Daytona AGP to 183 Mhz WITHOUT any cooling.
 

gdonovan

#56
Quote

All 3dfx chips from Voodoo Graphics onward were designed for SLI, all being basically the same chip.


False.

Quote

The Voodoo3 is in basic terms a single chip Voodoo2, again SLI is a foregone conclusion.


False. (SLI being a foregone conclusion)

<troll bait ignored>

Quote

Whatever the popularly reported excuses, the Voodoo5 6000 was unmarketable and would never have sold as a mainstream graphics card to the masses.  


Define "mainstream graphics card," like the 7800GTX?

Neither card was intended for mainstream use.

Quote

Not limited to "AGP 2x" at all.  In fact a full production card could quite feasibly have made 4x AGP and been fully AGP 2.0 compliant with the exception of DIME support, though without this what would be the point?


Wrong- The SLI boards cannot do AGP x 4 due to the SLI setup.

Quote

Voodoo Rush is a universally accepted failure, 2D performence is vitally important as is 3D.  


You make me laugh out loud today, trolls good for something.

Quote

 I wouldn't believe the fairy stories about those high clock speeds unless I had the card here and saw it myself with my own eyes.  


Since I have a few Daytona boards I can assure you the tales are true.

But then again your here to troll so nothing said here matters to you eh? If your here try helping instead of bashing, your feelings about 3dfx are well known by reviewing your past posts.

 

r21vo

Voodoo 4 / Daytona PCI: ?MHz, 4ns DDR SDRAM at 270MHz by Jindra Semenec?? Wow, i can't believe that, any benchmarks available?

3dfx tricks, tests and wallpapers

3dfx.rule.lv

baskapteijn

Well, for as far as i know:

Voodoo 1 was sli capable with one tmu, they used the voodoo 1 tmu en frame buffer with one extra tmu on the voodoo 2 cards.

agp 2x in most cases means 3.3 v. Agp 1-4x means 3.3/1.5 capable. agp 8x means 0.8 and 1.5 v capable. So no agp 1/2x capability. This is why voodoo cards won't run on agp 8x busses, unless the bus is redesigned to be 3.3 v capable.

Voodoo 3 is a redesigned banshee core (non sli capable for as far as I know, nor was the banshee)

Correct me if im wrong on that last one, but the rest is true for sure.
 

ps47

voodoo3 is sli capable,quantum 3d made a card with four voodoo3 gpu's SLIed together,the card was called AAlchemy 4116..