CoD and Voodoo 2 SLI + MesaFx + OglX !!

Started by Doom, 30 December 2004, 01:19:33

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Doom

OglX version 0.1 :D :D


Image Insert:

31.91 KB
Doom3_Voodoo2_Patch_v1_0 Download : www.voodoo.zarovka.com

XP 1800+@2600+ ; 256MB RAM ; 15GB HDD ; Voodoo 1 4MB ; Voodoo 2 12MB SLI; Voodoo 3 AGP TV OUT ;
V5 5500 with 1xVSA100

perer

I think those damn DXTC textures cause this dreadful image. I think the only way is to convert those textures. Maybe it can be done manually, every texture can be accessed. But I am not sure if the map will give errors like can't find texture.
Start War and peace will be appreciated

Doom

yes ,this is possible to do
with map isnt problem ( Q3 have in maps textures without extension and in loading function testing what texture type exist on HDD)




Image Insert:

57.75 KB
Doom3_Voodoo2_Patch_v1_0 Download : www.voodoo.zarovka.com

XP 1800+@2600+ ; 256MB RAM ; 15GB HDD ; Voodoo 1 4MB ; Voodoo 2 12MB SLI; Voodoo 3 AGP TV OUT ;
V5 5500 with 1xVSA100

perer

Is the last image a example of how it looks with normal textures???
Or are these still the normal DXtc ones, look at the arm that seems to look normal? And I thought that some of the textures in CoD are not Dxtc, which is probably why tha arm looks correct.
Start War and peace will be appreciated

Doom

textures converted into .jpg


Image Insert:

48.02 KB
Doom3_Voodoo2_Patch_v1_0 Download : www.voodoo.zarovka.com

XP 1800+@2600+ ; 256MB RAM ; 15GB HDD ; Voodoo 1 4MB ; Voodoo 2 12MB SLI; Voodoo 3 AGP TV OUT ;
V5 5500 with 1xVSA100

perer

@Doom nice work,
About those .jpg textures. Didn't the .tga textures work as well as the .jpg ones? You where right with the lighting being incorrect, maybe something can be done by software emulation? I don;t know what exactly has been changed in the Quake3 engine in the lighting department, but I do now that exactly the lighting in the CoD engine is changed I will search if it is something that the V2 can't support.
Start War and peace will be appreciated

Doom

#6
yes .tga textures works ok, but i dont have HDD space fot .tga
lighting problem is now fixed:

Image Insert:

83.68 KB
Doom3_Voodoo2_Patch_v1_0 Download : www.voodoo.zarovka.com

XP 1800+@2600+ ; 256MB RAM ; 15GB HDD ; Voodoo 1 4MB ; Voodoo 2 12MB SLI; Voodoo 3 AGP TV OUT ;
V5 5500 with 1xVSA100

Nightbird

The pictures are surprizing !
(what's the problem with the hdd ?)
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Doom

no realy problem , only .tga files are much bigger than .jpg
Doom3_Voodoo2_Patch_v1_0 Download : www.voodoo.zarovka.com

XP 1800+@2600+ ; 256MB RAM ; 15GB HDD ; Voodoo 1 4MB ; Voodoo 2 12MB SLI; Voodoo 3 AGP TV OUT ;
V5 5500 with 1xVSA100

Doom

OglX 0.2

Image Insert:

74.79 KB

Image Insert:

115.53 KB
Doom3_Voodoo2_Patch_v1_0 Download : www.voodoo.zarovka.com

XP 1800+@2600+ ; 256MB RAM ; 15GB HDD ; Voodoo 1 4MB ; Voodoo 2 12MB SLI; Voodoo 3 AGP TV OUT ;
V5 5500 with 1xVSA100

secretfj

wow....
it's really a improvement compared to the initial screenshot to the screenshot now...
Doom, you've done another fantastic job!!
No way a 3DFX collector...just a 3DFX die Hard Player~~

let the VooDoo Roars!!

P4 Extreme Edition 3.4GHz
Asus P5AD2 Deluxe i925x
2GB DDR2 667 DDRRAM
Voodoo 5 5500PCI

Voodoo5

Indeed, Doom your very good/talented at this. its looking great ;)

Are you still planning on some tweaks for Doom 3 and VSA 100 cards (Voodoo 4 & 5) ?
 

perer

Gwhahaha... You surely proved those guys wrong that where convincing me that it was impossible to run this game on the V2. You OGLx 2.0 is improving.
Start War and peace will be appreciated

ps47

yes,he proved me wrong..never using the word "impossible" again..[xx(]

r21vo

Doom, so you are the developer of oglX ?
can you tell us something more about this driver (some background/problems/ideas)?
btw, nice work man ;)

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