Voodoo2 and UT 2003

Started by Glide, 18 December 2002, 11:24:29

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Glide

Anyone is able to run UT 2003 with Voodoo2 (single or SLI)?
Please post if yes...


Nightbird

1 Voodoo 2 (8 mo or 12 mo) not possible probably
UT2003 needs 16 mo

perhaps 2 V2 (2*12 mo) or 1 Q3D X24 might run the game [:p]

a good experience indeed
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Glide

Tnx for reply: UT 2003 works with a Voodoo3 card so it may go theoretically with a Voodoo2 SLI system [which has 16mb (2x8) o 24mb (2x12) video memory]

I'm looking to activate Voodoo2 SLI under MS Windows Millennium
OS with this game but UT2003 engine (via D3D or OGL) uses only primary card. This is the problem...


Nightbird

I presume that because of 3D capacities from the primary card, UT2003 tries to use it by
default, as primary screen controller.
Perhaps you can use 3DControlCenter program.
This will allow you to control which card does any 3D acceleration for Direct3D (Microsoft's DirectX) games.
You will find it here :
http://www.falconfly.de/tools.htm
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The way video games were always meant to be played
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Glide

I have tried this tool, also: but UT 2003 have bypassed it and game runs with primary video card [:(]
Of course tnx for your ideas...if you have others tip...I'm here ;)


Nightbird

#5
odd

did you try to install like primary card, a card which is inadequate for UT2003 (e.g with only 8 mo)
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Glide

Quotedid you try to install like primary card, a card which is inadequate for UT2003 (e.g with only 8 mo)

No...


Grand Admiral Thrawn

You could try an old PCI card such as the s3 ViRGE/DX, or some Tseng Labs part. ;)

http://www.hardoverclock.com - Hard : Overclock!  Professionality   ...even overclocked!

Glide

Problem is that i would get a general solution, if possible.
I'm thinking about a ut2003.ini modding but this isn't simple [:(]!


toony5

Hi.  This is my first post, so I thought I would try to make it good...  I recently figured out how to run UT 2003 and UT 2004 with a Voodoo 2 SLI.  It's neither fast nor pretty, but it works.  

Here is what's amazing:  Using the same method, I can run both games on a single Voodoo 2 card.  Both computers are running Windows XP.  

Anyone interested in how I did this?  
 

dborca

QuoteOriginally posted by toony5

Using the same method, I can run both games on a single Voodoo 2 card.  Both computers are running Windows XP.
Hum, both machines share the same card?
Regards,
Daniel Borca

toony5

Yikes...  My first message sounded confusing.  [:I]  Let me try again.  

One computer has two Voodoo 2 cards in SLI mode.  Another computer has one Voodoo 2 card.  Both computers can run UT 2003.  They can run UT 2004, too.   I am using the FastVoodoo2 4.0 XP GE drivers with the latest release of MesaFX.  

I played around with some configuration settings last night and got a better picture and somewhat higher FPS in UT 2004.  I will see if I can improve the "experience" more when I get off work.  

This is looking promising, so thank you for your hard work on MesaFX, dborca.  
 

Nightbird

Hum, you run UT2003/UT2004 but no problem with some maps and their size in textures ?
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dborca

QuoteOriginally posted by toony5

One computer has two Voodoo 2 cards in SLI mode.  Another computer has one Voodoo 2 card.  Both computers can run UT 2003.  They can run UT 2004, too.   I am using the FastVoodoo2 4.0 XP GE drivers with the latest release of MesaFX.
Please post the mods here. Especially if there are some Mesa envvars (people is not good at them, and I am tired explaining). Thanks!
Regards,
Daniel Borca

toony5

@Nightbird:  I wouldn't say the maps look great, but they are definitely playable.  Can you give me the names of a few UT 2004 maps with large textures?  I just bought the full game since I got the demo to work.  

@dborca:  I'm at work now, but I can post details when I get home tonight.  Here is a brief summary of what I have done:  
1.  Copied MesaFX's opengl32.dll file to the Windows folder, then ran regedit.exe and pointed the default OpenGL driver to C:\Windows\opengl32.dll.  

2.  Opened ut2004.ini in Notepad, then changed the renderer to OpenGL.  I added the following two lines to the OpenGL section:  
  Use16bitTextures=True
  Use16bit=True

That allowed the game to start.  The textures were white, so I changed "Texture Details" from Normal to Low.  That made the game look much better.  Characters were grayish, so I changed "Character Details" (?) from Normal to Low or Lower.  I also changed some settings such as UseCompressedLightmaps=False in ut2004.ini.  

A few textures still aren't rendered correctly in the game screens, but I can live with that.  One of the guns has a secondary fire that makes the game unplayable because a big square appears on the screen.  (Can't remember the name - It's not the sniper rifle, but it allows you to zoom in on other characters [:o)].)  Maybe there isn't a workaround for that.  I tried setting MESA_FX_MAXLOD to 9, 10 and 11, but that made the maps looks bad.  

I want to play around with the ini settings to find a balance between speed and graphics quality.  I'm guessing that some of the detail settings with numbers (0.500000, for example) should make a difference.  I will have to read about that.  

My computer with the two Voodoo 2 cards is only a Pentium III 933, so it is below the minimum specs.  I moved the single Voodoo 2 card from my Pentium III 450 (don't ask - I just wanted to see if the game would work) to my AMD Athlon XP 1800+ last night.  The game is much smoother now, even with only a single Voodoo 2.  

I'm not sure about this, but it seems as if release candidate 6 from your situ makes the textures such as wood look better.  Is that possible?  I will try release candidate 7 when I get home.  

I figured out how to get the mouse pointer to appear in the menus, so I had to congratulate myself on that a few times.  :D  None of this would have been possible without MesaFX, so thanks again for working on it, dborca.  [^]