SFFT alpha drivers - V3/4/5 - Join to Testing

Started by Glide, 22 May 2004, 17:02:06

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osckhar

Hi,

Blue screen (3dfxvs.dll) using SFFT 1.3 with Adobe Premiere Pro CS3.

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56.82 KB

Oscar.

KOREA

#1636
Hi everybody,

PC:
Tualatin Celeron 1300 - 100Mhz
694T
768MB PC100
VOODOO4 4500 AGP 166Mhz

WINDOWS XP SP1
DIRECTX 9C

SFFT drivers 29-64(1.4)

Aquamark

SFFT 29-48

FPS 10.4
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61.4 KB
FPS 0.5
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64.21 KB

SFFT 49-64

FPS 9.5
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63.23 KB
FPS 1.8
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64.36 KB

ZiNc_Emulator-D3D plugins - ePSXe_Emulator-D3D plugins

SFFT 29-43 SFFT 56-64

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73.1 KB

SFFT 44-55

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57.27 KB

Manhunt

SFFT 29-45

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184.4 KB

SFFT 46-64

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189.41 KB

KOREA Voodoo - http://joeahn.net/k3dfx
 

osckhar

Hi,

Blue screen playing 'Codename OUTBREAK'. Using OPTERON 170 + DFI NF3 with the V5 5500 PCI MAC.



Oscar.

m14radu

Komponent did the V5 128 Mb mod succesfull !
According to him, there is a problem with the driver under XP.

@SFFT  - can u please take a closer look at this problem ?

Follow your dreams !

osckhar

F1 2002 demo doesnt works with SFFT 1.4. The last SFFT driver could handle the game is SFFT Alpha 59.

Oscar.

Kokohemmo

Hi

I just test the SFFT 1.4 and in my setups EA F1 2002 works fine. Also
Battlefield 1942 works fine. The same thing in glide mode is, that only 1024 resolution works. Higher resolution makes rainbow effect in Unreal and Unreal Tournament.

I change glide2x.dll and glide3x.dll and in higher resolution Unreals works in SFFT 32, but not newer ones.

Weird thing, because I remember that Glide works in me in higher resolution when using SFFT 1.0, but not anymore. Perhaps SP3 change something...

My computer details: V56K WinXP SP3

Regards
Kokohemmo
 

osckhar

QuoteI just test the SFFT 1.4 and in my setups EA F1 2002 works fine. Also
Full game or demo game?

Oscar.

Kokohemmo

Hi

Full game of EA F1 2002. No problems so far in any SFFT. Have you tested Unreal I in Glide mode resolution 1152 or 1280 ? Game starts in me good, but when quit the game, desktop is in rainbow mode or locks. Changing back to 1024 everything works ok in both Unreal's.

If it works from you, what is your configuration (SP level etc.)


Regards
Kokohemmo
 

osckhar

QuoteOriginally posted by Kokohemmo

Hi

Full game of EA F1 2002. No problems so far in any SFFT. Have you tested Unreal I in Glide mode resolution 1152 or 1280 ? Game starts in me good, but when quit the game, desktop is in rainbow mode or locks. Changing back to 1024 everything works ok in both Unreal's.

If it works from you, what is your configuration (SP level etc.)

Regards
Kokohemmo

For F1 2002 I am using the demo. With SFFT v1.4 does not work but with SFFT Alpha 59 it works.

About UT with SFFT v1.4 in glide mode does not work. Only to 640x400 but I am using the demo version. With the Glide2x.dll from Amigamerlin 3.0 the UT demo works ok to 1280x1024.

Oscar.

rene_mastar

QuoteOriginally posted by VoodooT800

Hi,

I have a Problem with Sims 2

All Walls are Red, all ohter are ok

What can i do?

System:
Voodoo 5 5500 AGP
Windows XP + Windows 98SE
1 GB RAM
Duron 1,8Ghz
Drivers: SFFT and Raziel64 Evolution Driver Expert Edition 1.00.09


bye

VoodooT-800

Hello, I had also this problem. Try to activate "mip-map dithering" in the 3dfx-tools. this solve the problem on my system.
please feedback :)

*My System*
Athlon XP-M 2800+
Epox 8k5a2+ VIA-KT333
1,5GB Infineon RAM
Voodoo 5 5500 AGP
SFFT Release 1.3 + 3dfx-Tools
*My System*[^]
 

DaMulta

#1645
First, I would like to say thank you for keeping 3Dfx alive after all these years:)
---------------------------
I spent my Thanksgiving building a 3Dfx machine just for fun. I might take it more hardcore if I can find out why I can't get 3D-Analyzer to open.


I have been trying to get 3d-analyzer to open on this machine. Yet, I always get this crash before it opens. I have tried it in Vista, and XP with the same results.

The program works on my 790i/9800gtx SLi rig so I don't know....

   
   
The current machine that it is in.

P2 400Mhz
1GB of SDRAM ECC(really it's 2GB but the board only sees one)
SCSI ultra wide raid 16MB controller(PCI) with 6 drives in raid 0
Awe32 with 24MB of Ram(ISA)
SATA PCI card(Driver not installed yet)
Voodoo 5500 AGP 2x

I don't know if it's a driver issue or not. I have tried different drivers also.

I do have a P4 motherboard I'm thinking about installing this on in a few days......
-----

I'm thinking about taking this to the next level after X-mass. I'm going to update my main rig at that point. So I'm thinking about turning this one(My OC machine) into a 3Dfx machine.

Now you can sting as many as 32 GPUs with the 5500 correct? If so could I fill my 790i Ultra up with Voodoo 5500 cards(Via PCI to PCI-E adapter)?
If so that would be sweet with my QX9650 clocked at 4Ghz with them.
 

DaMulta

O o O o O they work in the new unreleased o/s "7".


 

ps47

3danalyze likes to crash under certain circumstances,its a known issue.try using an older version..


uhh,is that some build of win7 or something? looks..strange.

DaMulta

Yes, that is beta windows 7 x86

Played unreal in all 3Dfx just fine 100%. No alt-tab other than that ok.

It's better than vista IMO.
 

Amigamerlin

QuoteOriginally posted by DaMulta

O o O o O they work in the new unreleased o/s "7".




Really a great news !! Thank you for testing !!

Bye
Amigamerlin
3DFXZONE MODERATOR
Powerd By Voodoo5 6000