SFFT alpha drivers - V3/4/5 - Join to Testing

Started by Glide, 22 May 2004, 17:02:06

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Rolo01

SFFT,
sorry, but I could not find any information about the setup of the write-back-cache on my mainboard. Nothing in BIOS or manual. Google did not help, either.
 

Nightbird

#886
QuoteOriginally posted by Rolo01

SFFT,
sorry, but I could not find any information about the setup of the write-back-cache on my mainboard. Nothing in BIOS or manual. Google did not help, either.
thats sounds "old" when i read that :
http://www.pcguide.com/vb/archive/index.php/t-26771.html

edit :
depending the manufacturer of your bios, you can perhaps look on their website

AMI
http://www.amidiag.com/
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in3d

#887
400 MHz Pentium II or equivalent.
128 MB of RAM.
8 MB 3D video card (TNT, i810, Voodoo 3, Rage 128 equivalent or better) with DirectX® 8.1 support.
It is the minimum system requirement for WARCRAFT III game (use Direct 3d I suppose).
Although I have a system configuration distinctly more
importent(specified down),I have some slowings when I play    (800x600 32bit).
I have sfft ALPH33(with 3dfxtools 2.6.1.110), Windows XP ,Directx 9c.
Someone can help me to increase performances [?]
thenks to all;)
My system: GA-8SMML Motherboard, P4 1.7Ghz, 256MB SDRAM, Voodoo5 5500 AGP, Win XP Pro.

SuperFurryFurryThing

in3d try it in single chip mode and see if the performnce is more consistent.

SFFT
 

SuperFurryFurryThing

rolo1, I suspect that if the driver before the alpha 33 ran on your P4 system, then you probably weren't using write back cache on your board  or at least it wasn't causing any problems. I think that this is what is causing the problenms on the P4 boards generally, the MS driver ran under XP but others didn't.

SFFT
 

in3d

#890
Hi again,
Yes SuperFurryFurryThing!,there is a performances improvement with single chip! :D(if I understood well,this optionis is made to increase compatibility:)).
Thenks.;)
It's you the creator of sfft drivers[?]
My system: GA-8SMML Motherboard, P4 1.7Ghz, 256MB SDRAM, Voodoo5 5500 AGP, Win XP Pro.

SuperFurryFurryThing

in3d, you could also try 2 sample AA Mode, it may be fatser in that mode if it runs properly, if it doesn't you can always run in Single chip mode.

SFFT
 

mcmagostini

Why sometimes single chip or even 2x AA faster than both chips?
I can't understand yet...

Regards
AmigaMerlin / SFFT / MesaFX
Sempron64 3000+, 512MB DDR400 2,5-3-3-11
Voodoo5 5500 PCI (Rev 3100)
ASUS K8N4-E


in3d

#894
Hi everybody,[8D]
SuperFurryFurryThing,I tried also "2 sample Anti-Aliasing" with WARCRAFT III and I think that the performances that result are similar to "Fastest Performance"(constructor default),it's slowing. Therefore the "Single CHip Only" is the best mode for this game.:)
But what is the explanation [?]
Thenks fo any commentary.;)

My system: GA-8SMML Motherboard, P4 1.7Ghz, 256MB SDRAM, Voodoo5 5500 AGP, Win XP Pro.

Gorik

Sorry for didn't post before...

I have this BSOD when I try to launch Dungeon Siege
(no trouble with alpha32)

STOP: 0x0000001E (0xC0000005,0xBB7E7026,0x00000000, 0x00000000)
KMODE_EXCEPTION_NOT_HANDLED
ADDRESS BB7E7026 BASE AT BB7C50000
DATA STAMP 43B8767F 3DFXVS.DLL

I hope I write everything :)

With "Ultima V:Lazarus" Mod it start but don't work.

Thanks SFFT!

Emiliano
MB: Gigabyte GA-7ZXE
VIA VT8363A (KT133A)
CPU: Duron 1.3 Ghz
RAM: 256 MB PC100
H/D: 10 GB, 20GB
CD-ROM: WAITEC ALADAR1
AUDIO: CT8550
VIDEO: VOODOO 5500 AGP 64 RAM bios 1.18

SuperFurryFurryThing

Gorik, could you try testing this with Texture Management disabled aswell, I posted the details of how to disable texture management earlier in this thread.

SFFT
 

Me

win Xp Media Center
-> Duron 1.2 Ghz ,384 Mb Sdram Pc100, Voodoo 5 5500 Agp(wish i had a pci one)...
drivers -> Amigamerlin 3.1 R11
When I play NFS5 at night(monte carlo ,zone industrielle) ,I get a white image only when I have lights on.
Nfs runs in glide mode , 1024*768 full details,with or without antialiasing.
 

ggab

@Me

but if nfs porsche is in glide mode, sfft driver is not the problem.... (it has D3D mode updated)

try with another glide3x.dll (the one in amigamerlin 3.0)
 

Rolo01

Some more testing results :

Morrowind :
No problems, runs perfect.

Dungeon Siege 2 :
No problems, runs perfect.

Stolen :
Main menu opens, game exits to desktop.

Space Hack :
Runs fine, but has texture errors. Look below.
Disabling Texture Management fixes those errors, game runs perfect after that.
Image Insert:

99.4 KB

Settlers 5 :
Game runs, but ground is covered in chess-like textures :
Image Insert:

188.68 KB
Disabling TextureManagement didnt help.

Test system :
Pentium4-2800 ( Northwood-B )
Abit SA7
Voodoo5-6000
WinXP Sp.2