SFFT alpha drivers - V3/4/5 - Join to Testing

Started by Glide, 22 May 2004, 17:02:06

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Nightbird

SFFT Driver Alpha 28 - 3dfx Voodoo3/4/5 - Windows 2000/XP is online
What's new?
- Triangle rendering's code changes for Voodoo4/5
- Minor bug fixing for Voodoo3
https://www.3dfxzone.it/news/reader.php?objid=946
:)
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FBS

#631
SFFT I did not get a chance to recreate a BSOD with the SFFT27, I was busy last week and did not get the time to run the game long enough. A couple of days ago I loaded the SFFT28, this morning playing with the Flight Sim game I got a BSOD
Stop 0x0000001E (0X60000005, 0XBB7D6F7F, 0X00000000, 0X19EA1140)
KMODE_EXCEPTION_NOT_HANDLED address BB7D6F7F base at BB78A000 date stamp 4270c700 3dfxvs.dll
 

Voodoo5

#632
@SFFT,

- Triangle rendering's code changes for Voodoo4/5

This is an optimization ?, the driver should be faster ?

I have been using\testing the alpha 28 since its release date with no problems whatsoever in about half of the 40 or so d3d games on my system (I will try with the rest over the next few days).

* Mafia is running faster at 1024 x 768 X 32bit with the alpha 28 :D

* Theres still a minor flickering effect (lighting ?) observed in GTA Vice City with the alpha 28.

Not sure if you would no, but I can run GTA Vise City at 1024 x 768 X 32bit at good fps but I have to be at 800 x 600 x 16bit to get good fps in GTA3, the older GTA3 is more demanding on the video card than the newer Vice City or this is some kind of driver issue ?

Keep up the fantastic work [8D]


 

SuperFurryFurryThing

GTA3 runs faster in Single chip mode, as is has problems with SLI mode.

SFFT
 

FBS

These are very good drivers. The textures display well without blur and with good performance. So far since the release of the SFFT28 two BSOD. The first happened and this info was recently posted and happened using flight sim in 2 sample AA mode. Today I got another when the video started to play in Windows Media Player, this occured with single chip. Unfortunatly I forgot to copy the BSOD data.
 

r21vo

just tested Final Fantasy VIII - seems all versions of SFFT drivers (tested 16. and 28.) lack 8-bit palettized texture support and that causes graphical errors (missing some textures).
Amigamerlin's 3.0 driver version works fine.

3dfx tricks, tests and wallpapers

3dfx.rule.lv

ggab

QuoteOriginally posted by r21vo

just tested Final Fantasy VIII - seems all versions of SFFT drivers (tested 16. and 28.) lack 8-bit palettized texture support and that causes graphical errors (missing some textures).
Amigamerlin's 3.0 driver version works fine.
i love Final Fantasy 7 and 8 for PC.
i really hope u can fix it in a future :)
 

mhanor

#637
there seems to be a issue with rendering 16 bit color depth images
i think that the process that is not working fine is called alpha blending
in OpenGL the transparent objects (smoke, etc.) are not smooth enough, there is a strage dot matrix effect; the driver settings were: 3d filter quality=high, alpha-blending=sharper, they were selected for a higher rendering quality (the famous post-filter)

the latest official 3dfx drivers (1.04.00 for w2k on a voodoo4 4500 agp) do not display this visual artifact
 

mhanor

#638
a bsod occurs when trying to view a XviD video file with Media Player Classic 6.4.8.4
(http://sourceforge.net/projects/guliverkli/) and XviD 1.1.0 Beta 2 04042005 with YV12 output colourspace enforced from decoder's config utility (http://www.koepi.org/)

here's the info:
STOP 0x0000001E (0x00000005, 0xBB97B924, 0x00000000, 0x000005A0)
KMODE_EXCEPTION_NOT_HANDLED
Address BB97B924, base at BB95A000, DateStamp 4270C700 - 3dfxvs.dll

I have been able to reproduce it every time with the software above, under Windows 2000 Professional SP4, fully updated on windowsupdate, DirectX 9C, SFFT Driver Alpha 28 for a standard Voodoo4 4500 AGP video card. The error doesn't occur with other players, even with YV12 enforced. It doesn't occur with Media Player Classic 6.4.8.4 and no colourspace enforced. The software versions are the latest. Media Player Classic's settings were the default ones. I have not tried the non-beta codec version of Koepi's XviD. The error doesn't occur when using the official 1.04.00 drivers.
 

Glide

SFFT Alpha 29 driver release for 3dfx Voodoo3/4/5 cards is available to download and test at this link: https://www.3dfxzone.it/news/reader.php?objid=1122

Thanks in advance for your precious feedback.

Bye Bye

ares2029

thanks glide the alpha 29 drivers are up and are exelent proformence is a little better too how do u guys manage it this is good work credit to u guys.
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benna

I tried halo with new alpha29
now menu is displayed correctly

and also lights are displayed correctly, but using the sniper some errors appears

great job!
my PC:

AMD Athlon64 3200+ - ASUS K8V-Deluxe - 1GB DDR400 - 3DFX Voodoo 5 5500 PCI



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benna

my PC:

AMD Athlon64 3200+ - ASUS K8V-Deluxe - 1GB DDR400 - 3DFX Voodoo 5 5500 PCI



3DAnalyze user guide:  https://www.3dfxzone.it/dir/articles/3d_analyze_user_guide/