SFFT alpha drivers - V3/4/5 - Join to Testing

Started by Glide, 22 May 2004, 17:02:06

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ggab

Final Fantasy VII Demo

no more D3d support [:(]

PS: with alpha22, it has a bug, but now has lost d3d support...

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kekit

whats the compatiblity with the V3 now?
 

ggab

incredible, in NFSU (demo( , as soon as i get in the menu, the UP key in the menu is pressed all the time (just that game, my keyboard is OK, and i am not pressing nothing...) very weird, this is the first time i get that behaviur
 

Nightbird

#513
@ kekit
What compatibility with the V3 are you speaking ?
if about the driver (alpha 23), you can grab it here :
https://www.3dfxzone.it/news/reader.php?objid=632
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wingman2

Generals. C&C doest it run in a Voodoo 3 3000 pci?
 

kekit

no, im talking whats the compatibilty with games with SFFT alpha 23. im running my V5 right now and dont feel like switching to my V3 3500 :D
 

ps47

..yeah,there was some guy that has managed to run generals on a voodoo3.use the latest SFFT.and check this file out.and hope for the best..

wingman2

Thanks for the link. it helped a lot
There are no news about Battle for the Middle earth. runing on a voodoo3?
 

r21vo

nice that there is a "what's new" now! :)
FinalFantasy VIII was working on v4-4500 using am3.1r1+sfft-a22, but there were black spots everywhere, i guess it's because of 8-bit paletted textures (which aren't supported) ?

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Dautonico

Hi there
I just downloaded the new Amigamerlin R6 and i see that the mesa with it is newer than the one that comes with SFFT 23, so can i use it together? How?
And what means ICD?
Thanks
BraSil...

ggab

together? no in \system32, but u still can place the one you like, in each application's folder.

how?    just replace it in \system32 folder (3dfxogl.dll)

An ICD driver (short for Installable Client Driver) is a complete OpenGL driver.
 

benna

Ground control 2 doesn't recognize the graphic card, also with 3Danalizer[:(]
my PC:

AMD Athlon64 3200+ - ASUS K8V-Deluxe - 1GB DDR400 - 3DFX Voodoo 5 5500 PCI



3DAnalyze user guide:  https://www.3dfxzone.it/dir/articles/3d_analyze_user_guide/

Gorik

#522
About Directx 9 and mouse flickering

Yesterday I tried Perimeter (http://www.codemasters.de/perimeter/downloads/
and it present the same mouse flickering of Pirates!
The one that disappear if you set the game in window mode not in fullscreen.

Anybody else have notice of this in other games?
(I'll download some other demos today for try games with directx 9 required)
for who interested try to insert this in google:
site:www.gamespot.com Game information DirectX Version: v9.0

I tried to force the resolution to 640x480 but it don't start (I'll make other experiment with ini file) (I'm using the last AmigaMerlin 3.1 R6 that contain the 23 alpha (right?)

For other thing the game orun on my system enough well with all setting minimun (but I have few Ram and 1Ghz of CPU) , so great JOB SFFT.

@Rolo01
In Pirates I have notice of always crash to desktop (without 3D-analyze) when I try to load a game, and you?

Bye To all
Have nice day
Emiliano
MB: Gigabyte GA-7ZXE
VIA VT8363A (KT133A)
CPU: Duron 1.3 Ghz
RAM: 256 MB PC100
H/D: 10 GB, 20GB
CD-ROM: WAITEC ALADAR1
AUDIO: CT8550
VIDEO: VOODOO 5500 AGP 64 RAM bios 1.18

ggab

does SSFT's alphas (v3 edition) work in a Voodoo3 3500 card?
and how about the video capture? (anyone tried it?)
 

liquid-x

QuoteOriginally posted by Flitz

Great news!!! with these new Alpha4 driver, my Voodoo3 is running FreeLancer at WinXP!!! before that these game can only be played in Win9x.

I have almost the same problem with Freelancer... I can make the game run, but when I come in the menu, all the buttons are shaking and the screen is flicking.. What could be the problem.. Tryed already 3Danalyze with Emulate T&L on, voodoo flicking.... etc etc..

How can I make it work?
P3 500 | 288MB Sdram | 20GB Hdd | Voodoo 5500 AGP :D