3dfx Voodoo5 6000 1600x1200 8x fsaa

Started by omega_supreme, 15 March 2004, 15:50:05

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omega_supreme

I was deleting some files from my computer when i remembered i have a nice screenshot from unreal tournament in 1600x1200 with 8x fsaa enabled :) To me its old news but im not sure it is to you. When i told Amigamerlin about it he seemed pretty surprised by this so i figured some of you would like to see it too. Is a glide render so its only 16 bit. And becuase i made it a jpeg the quality has decreased enormously, im sorry for that but the original tga was around 7 megabyte. Well ill just put the picture here ill see what comes out.

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ow jeah does anybody know what music Mikepedo put under his movie of the voodoo 5 6000? Is some pretty neet music :D

https://www.3dfxzone.it/dir/3dfx/fun/movies/3dfx_voodoo5_6000_mikepedo/

 

lecram25

| AMD Athlon XP (Barton) 2800+ @ 3200+ (11x200) | Cooler Master Jet 7 | ABIT NF7-S Rev 2.0 (nForce 2) | Corsair TWINX1024-3200C2 | Sapphire ATi Radeon 9500np>9700np | Sound Blaster Live! X-Gamer 5.1 | 3dfx VoodooTV 200 PCI | Western Digital 40GB & 120GB HDD | Pioneer 106s DVD | LG 52x24x52 CDRW | Cambridge Soundworks Desktop Theater 5.1 DTT3500 Digital Speakers |

Obi-Wan Kenobi

#2
So I suppose that 1600 x 1200 x 32 with FSAA x4 is also possible on the Voodoo5 5000  as the Voodoo5 5500 at 1600 x1200 x32 with FSAA x2 on the Voodoo4-2 4200, Voodoo4 4500 and Voodoo4-2 4800 cards, Theoreticly then [?]
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omega_supreme

im not sure i i guess its possible. It depend on the amount of memory on the card. I only know that the 6000 has a theoretical limit of 1600x1200 with 8x aa. Im not sure if it was 16 or 32 bit. Well 16 bit (glide) seems to work so the 5500 should be able to manage 1600x1200 with 4 x aa. I'de say lets try it out :)
 

InSomNiaN

At 1600x1200 the voodoo5  only uses one VSA chip, thus the poor performance, so only 2x would be possible...[xx(]
***ASCII stupid question, get a stupid ANSI!***

omega_supreme

Hmm interesting i didnt know that. Well maybe i can find some time to change the 6000 for the 5500 once to check it out.
 

3dfxFanatic

i was asking mike the same question, but he couldnt remember, but somehow a few days later a found this song, and it's "eagle fly free" by "helloween"
 

omega_supreme

heey thanx you very much 3dfxFanatic! I never thought i would ever find out..... :D
 

omega_supreme

#8
QuoteSo I suppose that 1600 x 1200 x 32 with FSAA x4 is also possible on the Voodoo5 5000  as the Voodoo5 5500 at 1600 x1200 x32 with FSAA x2 on the Voodoo4-2 4200, Voodoo4 4500 and Voodoo4-2 4800 cards, Theoreticly then

QuoteAt 1600x1200 the voodoo5 only uses one VSA chip, thus the poor performance, so only 2x would be possible...

Seems your right again obi-wan(just like 2048x1536@Q3A) UT does 1600x1200x16 with 4xAA on 5500. Using Amigamerlin 3.1R1 now. Very old topic now but still interesting that it exeeds the expected 2xAA from Insomnian.  :)

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The Voodoo

Those are some sweet screenies! Too bad the FPS wasn't higher. :(
 

Obi-Wan Kenobi

#10
Hey all, Inknow this is an old topic but I think I know why the V5 5500 & 6000 score low FPS.

Personally I am thinking that 32mB per VSA-100 isn't sufficient to run 1600 x 1200 x16 + max AA...The VSA-100;s are simply running out of VRAM here, with 64MB per chip this will be greatly improved eeven tho 64MB per chip may not be enough so Iam thinking 128MB per chip wouldbe the fix for this problem.


And for some time, I still remember seeing Voodoo5 5500's have 128MB SDRAM, meaning 64MB per VSA-100, even plans of doing a V5 6000 with 4x 64MB, and there was also a V4 4500 AGP even with 128MB SDRAM.

V4 4500 128MB = 1x 8x 16MB
V5 5500 128MB = 2x 4x 16MB
V5 6000 256MB = 4x 4x 16MB

Even though, the VSA-100 White Papers describe that the VSA-100 have a max VRAM Support of 64MB.
As those heavily VRAM upgraded V4 4500's go, was their Bios altered, so 128MB was readable?

Would it be possible to have a Voodoo5 5500 AGP with 2x 128MB or even a Voodoo5 6000 with 4x 128MB?

Even that V5's have 4 Ram spots per VSA-100 over the 8 the V4 4500 AGP has.

So to get 128MB Per chip we could get this:

V4 4500 256MB = 1x 8x 32MB
V5 5500 256MB = 2x 4x 32MB
V5 6000 512MB = 4x 4x 32MB

If a 2x 128MB V5 5500 is possible I would stand open to be a test subject for this idea that I have in mind.

To prove that the VSA-100 can address 128MB, you can go and check this thread here as Komponent applied 8x 16MB to hos Voodoo4 4500 AGP, since a V4 AGP has space for 8 ram chips:
http://www.falconfly.de/cgi-bin/yabb2/YaBB.pl?num=1232877537



As you can see VSA-100 can support 128MB VRAM :)

The best solution for a V5 from what I could think of is a "Stacked Memory" design.
We all know that all V5's have 4 VRAM spots, so to accompany 2x 16MB SDRAM per VRAM Spot, stack mounting the SDRAM is the only way.
This way each VSA-100 will have 4x 16MB stacked in 2 layers, making a total of 2x 64MB = 128MB per VSA-100 :)

An other solution would be 4x 32MB SDRAM, but then again I have no idea if 32MB ram chips even exist.

VSA-101's max RAM Size per chip is 256MB, so 128MB max VRAM size for the VSA-100 would seem far more logic.

So in basics :

The V5 5500 would have 256MB total then since it's 4x 16MB x2 in Stacked mode so you have 2x 16MB per SDRAM placement stacked uplon each other this way it's like two layers of 64MB making it 128MB per VSA-100.
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sindyciaray

What if the percent count is more than usual ?
 

Obi-Wan Kenobi

Hmm coming back to this topic, it kinda got me to an idea...

Mkaes me wonder if  Voodoo4 & 5 users with 64 or 128MB per VSA-100 chip would run the test our friend omega_supreme did way back in 2004...

Voodoo4 4500 with 64 or 128MB VRAM

Test reso for all configs  in games: UT GOYE 1999 & Descent 3: 1600x1200x16/32
To test 32 Bit you'll need to force 32 Bit rendering for OpenGL & Glide in your 3dfx Tools or Kool Smokey's V.Control 1.82b

Voodoo 5 5500  AGP/PCI/PCI Mac with 2x 32 or 2x 64MB,
Changling AGP/PCI with 2x 64MB or 2x 128MB

Voodoo 5 6000 AGP with 4x 32MB or 4x 64MB
S.U.X. 6000 PCI 4x 32MB or 4x 64MB
Snow White AGP 4x 32MB or 4x 64MB
Strange God AGP/PCI 4x 32MB or 4x 64MB
Strange God PCI + DVI & HDMI 512MB Prototype by Anthony


Other glide games, Freespace2 should be a fun run, the nebula's especially, this taxed out even a Voodoo5 6000 with it's default 4x 32MB VRAM config, makes me wonder how a doubled VRAM Buffer would do, I think better since the max FSAA Setting with more VRAM, the card may not choke any more, just my guess.

SO yea, if anyone feels like testing, I am interested in your results.
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