Page 10 of the complete collection of all videogame demos posted by 3dfx at its own website 3dfx.com. All these videogames have been optimized to be best played with 3dfx hardware and can be considered as part of 3dfx history. Furthermore, we liked enrich these pages with other demos that can be viewed as interesting for PC gaming history in general. |
 | Unreal Tournament 2004, also known as UT 2004, is the third chapter of the Unreal Tournament videogame series, launched in 1999 by Epic Games and Digital Extremes, and follows Unreal Tournament and Unreal Tournament 2003. UT 2004 is improved version of UT 2003 and features contents of this one as well as brand new assets. This demo includes seven maps (ACE-Convoy, BR-Colossus, DM-Rankin, CTF-BridgeofFate, ONS-Torlan, CTF-Face Classic, and ONS-Primeval) and supports multiplayer as well. |
 | Latest Unreal Tournament demo developed by Epic Games & Digital Extremes, and distributed by GT Interactive in 1999. UT is literally a game changer for whole PC gaming industry. It has been able to overperform any competitors for both gameplay and visual quality. UT features an great number of play modes like Deathmatch, Team Deathmatch, Capture the Flag, Assault Match, Domination Match, and Last Man Standing. Furthermore, Unreal Tournament can run using several graphics libraries including Glide (for 3dfx hardware only), OpenGL, S3 MeTaL, and DirectX. |
 | Uprising is a first-person action real-time strategy (RTS) videogame developed by Cyclone Studios and published by The 3DO Company in 1997. In this demo you can get a look at Uprising's gameplay: however, the campaign game, the multi-player option, and many weapons are disabled (obviously being part of full videogame). You need graphics libraries 3DFX Glide 2.4, or newer, and a 3dfx video card for this demo to function properly. |
 | The Wing Commander: Prophecy demo by Origin Systems is a set of 4 unique missions not present in the final game. The mission series contains 2 branches for a more through experience we hope you enjoy. To get into flight quickly once the demo is up and running, click on "To Ready Room" door to enter the Ready Room of your carrier. Here, you will find the valuable History terminal. This one keeps track of all your missions, such that you can play any previous mission at any time. |
 | Wipeout XL (2097) is a fast futuristic racing game. Twelve of the world's best anti-gravity pilots come together on a series of devilishly designed circuits in a bid for the coveted F5000 anti-gravity racing championship. You can win the race by smoking the competition with your driving skills or by eliminating them to with your weapons. This demo requires Windows 95 and latest version of Direct X (version 3.0a or newer). |
 | XCar: Experimental Racing, also named shortly XCar, is a racing videogame developed by Bad Dog with graphics engine XnGine and published by Bethesda Softworks for MS-DOS in 1997. Using the READTM.EXE included utility, you could have read and validate a special file which is saved after every race. READTM could be used to validate games submitted for an on-line racing league or just to "prove" a lap time or finishing status. |
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