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 22.03.2014   AMD: le DirectX 12 saranno supportate da tutte le GPU basate su GCN
 

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AMD ha ufficializzato il supporto delle nuove librerie multimediali DirectX 12 di Microsoft e ha confermato che l'utilizzo del software basato su tali API sarà possibile con tutte le GPU Radeon basate sull'architettura Graphics Core Next, o GCN, di prima o seconda generazione.

L'arrivo di DirectX 12 segue quello di DirectX 11, che è avvenuto nel 2008; oltre ad un ulteriore progresso nell'ambito della resa grafica dei game, e più in generale di tutte le funzionalità multimediali da essi offerte, le nuove API promettono una ottimizzazione delle risorse hardware disponibili e quindi, in altre parole, maggiori prestazioni a parità di hardware.

Vi presentiamo di seguito i comunicati stampa ufficiali diffusi da Advanced Micro Devices in lingua italiana e inglese, e tre screenshot di Microsoft, attraverso i quali viene evidenziato il miglior utilizzo della CPU, e più in dettaglio la maggiore efficienza nella gestione dei thread che le nuove API garantiscono. DirectX 12 e DirectX 11 sono impiegate tipicamente con applicazioni che lavorano in multi-threading. Tuttavia, con DirectX 12 vi è una migliore distribuzione del carico di lavoro fra i thread, per cui viene ridotto il tempo di inattività per ciascuno dei core della CPU.



AMD annuncia il supporto alle DirectX 12, la nuova versione delle API di Microsoft, su tutte le GPU AMD Radeon basate su architettura Graphics Core Next (GCN).

AMD collaborerà quindi con Microsoft allo sviluppo dell’API per continuare a migliorare l’esperienza d’uso – sia per gli sviluppatori che per gli utenti finali. Le DirectX 12 offriranno infatti agli sviluppatori la possibilità di sfruttare al meglio le prestazioni offerte dalle schede grafiche per PC attraverso l’impiego di un nuovo linguaggio in grado di ottimizzare le risorse. Per gli utenti finali si tratta invece del primo aggiornamento dell’interfaccia a seguito dell’introduzione delle DirectX 11, nel 2008.

Ulteriori dettagli sul supporto alle DirectX 12 da parte delle GPU AMD Radeon verranno forniti in seguito.


3DMark Workload con Directx 11

[Immagine ad alta risoluzione]

3DMark Workload con Directx 12

[Immagine ad alta risoluzione]

Multi-threading: Directx 11 vs Directx 12

[Immagine ad alta risoluzione]


AMD (NYSE: AMD) announced support for Microsoft and its revamped graphics application programming interface, DirectX 12, a new "console-like" version of the graphics API that has inspired PC gaming for nearly two decades. During the Microsoft-sponsored panel, DirectX: Evolving Microsoft's Graphics Platform, AMD revealed that it will support DirectX 12 on all AMD Radeon GPUs that feature the Graphics Core Next (GCN) architecture.

AMD will support and collaborate with Microsoft on the development of the generational advancement of the API, to continue to improve the experience for both developers and end users.

"AMD strongly believes in the benefits gamers and game developers can realize from lower-overhead API development," said Matt Skynner, corporate vice president and general manager, Graphics Business Unit, AMD. "With the Mantle API, AMD has shown the world our commitment to incredible performance, and we look forward to enabling the same performance gains by supporting the industry-standard DirectX 12."

DirectX 12 will offer tantalizing opportunities for game developers to extract new performance from PC graphics cards with a newly-streamlined language that reduces API overhead. DirectX 12 will be the first generational leap for the platform since DirectX 11 made its debut in 2008.

"AMD has always been an essential partner in the development of DirectX," said Anuj Gosalia, Development Manager, Windows Graphics, Microsoft. "As we start the next chapter for our historic API, we look forward to continued great collaboration with AMD to bring gamers the best possible performance on AMD hardware."

A DirectX 12 support schedule for AMD Radeon GPUs will be published at a later date.





Source: AMD Press Release
Links

tag: amd  |  api  |  directx 11  |  directx 12  |  game  |  microsoft  |  multi-threading  |  screenshot

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