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 10.05.2012   Il compilatore Open Source LLVM ora supporta le gpu NVIDIA
 

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NVIDIA annuncia che LLVM, uno dei compilatori open source più conosciuti, supporta ora le GPU NVIDIA, aumentando significativamente il numero di ricercatori, di fornitori indipendenti di software (ISVs) e di linguaggi di programmazione che possono avvantaggiarsi dei benefici offerti dalle GPU.

LLVM è un ambiente di compilazione dal design modulare particolarmente diffuso, che semplifica il supporto di nuovi linguaggi di programmazione e nuove architetture di processore. Il compilatore CUDA offre supporto a C, C++ e Fortran per accelerare le applicazioni utiizzando le GPU NVIDIA. NVIDIA ha collaborato con gli sviluppatori LLVM fornendo il codice sorgente del compilatore CUDA e consentendo la modifica del core LLVM per l'esecuzione in backend dei thread. Come risultato, i programmatori possono sviluppare applicazioni per GPU utilizzando una più ampia selezione di linguaggi di programmazione, rendendo il GPU computing più accessibile e diffuso che mai.

LLVM supporta una vasta gamma di linguaggi di programmazione e front end, compresi C/C++, Objective-C, Fortran, Ada, Haskell, Java bytecode, Python, Ruby, ActionScript, GLSL e Rust. E' anche l'infrastruttura di compilazione che NVIDA utilizza per la sua architettura CUDA C/C++ ed è stata largamente adottata da aziende leader come, ad esempio, Apple, AMD e Adobe.

"Double Negative ha portato il proprio fluid dynamics solver ad utilizzare il loro linguaggio domain specific, Jet, basato su LLVM," ha dichiarato Dan Bailey, Ricercatore presso la Double Negative e contributor del progetto LLVM. "In aggiunta alle architetture esistenti supportate, il nuovo compilatore open-source LLVM di NVIDIA gli ha consentito di compilare un codice altamente ottimizzato per architettura con GPU NVIDIA in grado di velocizzare in modo importante i calcoli delle simulazioni utilizzate per gli effetti speciali dei film."

"MathWorks utilizza gli elementi del toolchain LLVM per aggiungere il supporto delle GPU al linguaggio MATLAB," ha detto Silvina Grad-Freilich, senior manager, parallel computing marketing, MathWorks. "Il supporto delle GPU da parte del compilatore open source LLVM è estremamente importante per la comunità cui ci rivolgiamo."

"Il codice che abbiamo fornito a LLVM è basato su collaudati prodotti mainstream CUDA, che danno ai programmatori la sicurezza dell'affidabilità e della piena compatibilità con le centinaia di milioni di GPU NVIDIA oggi installate nei PC e nei server," ha detto Ian Buck, general manager, del GPU computing software di NVIDIA. "Questa è davvero una pietra miliare che cambia le regole del gioco per il GPU computing, in quanto dà ai ricercatori e ai programmatori un'incredibile flessibilità e scelta nei linguaggi di programmazione e nelle architetture hardware per le applicazioni di prossima generazione."

Per scaricare l'ultima versione del compilatore LLVM con supporto NVIDIA GPU, è possibile visitare il sito LLVM.



NVIDIA announced that LLVM, one of the industry's most popular open source compilers, now supports NVIDIA GPUs, dramatically expanding the range of researchers, independent software vendors (ISVs) and programming languages that can take advantage of the benefits of GPU acceleration.

LLVM is a widely used open source compiler infrastructure, with a modular design that makes it easy to add support for programming languages and processor architectures. The CUDA® compiler provides C, C++ and Fortran support for accelerating application using the massively parallel NVIDIA® GPUs. NVIDIA has worked with LLVM developers to provide the CUDA compiler source code changes to the LLVM core and parallel thread execution backend. As a result, programmers can develop applications for GPU accelerators using a broader selection of programming languages, making GPU computing more accessible and pervasive than ever before.

LLVM supports a wide range of programming languages and front ends, including C/C++, Objective-C, Fortran, Ada, Haskell, Java bytecode, Python, Ruby, ActionScript, GLSL and Rust. It is also the compiler infrastructure NVIDIA uses for its CUDA C/C++ architecture, and it has been widely adopted by leading companies such as Apple, AMD and Adobe.

"Double Negative has ported their fluid dynamics solver over to use their domain-specific language, Jet, which is based on LLVM," said Dan Bailey, researcher at Double Negative and contributor to the LLVM project. "In addition to the existing architectures supported, the new open-source LLVM compiler from NVIDIA has allowed them to effortlessly compile highly optimized code for NVIDIA GPU architectures to massively speed up the computation of simulations used in film visual effects."

"MathWorks uses elements of the LLVM toolchain to add GPU support to the MATLAB language," said Silvina Grad-Freilich, senior manager, parallel computing marketing, MathWorks. "The GPU support with the open source LLVM compiler is valuable for the technical community we serve."

"The code we provided to LLVM is based on proven, mainstream CUDA products, giving programmers the assurance of reliability and full compatibility with the hundreds of millions of NVIDIA GPUs installed in PCs and servers today," said Ian Buck general manager of GPU computing software at NVIDIA. "This is truly a game-changing milestone for GPU computing, giving researchers and programmers an incredible amount of flexibility and choice in programming languages and hardware architectures for their next-generation applications."

To download the latest version of the LLVM compiler with NVIDIA GPU support, visit the LLVM site.





Source: NVIDIA Press Release
Links

tag: compilatore  |  gpu  |  nvidia  |  open source

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