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 20.10.2009   AMD annuncia le card ATI Radeon HD 5770 e Radeon HD 5750
 

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Con alcuni giorni di ritardo rispetto alla tempistica di lancio dei partner, ed in vista dell'imminente presentazione ufficiale di Windows 7, fissata per il giorno 22 Ottobre, AMD ha annunciato la linea di gpu e schede grafiche mainstream siglata ATI Radeon HD 5700, che al momento include due varianti, la ATI Radeon HD 5770 e la ATI Radeon HD 5750.

Come è lecito presumere, AMD pone l'accento sulla dotazione, da parte dei nuovi controller grafici, del supporto per le tecnologie Microsoft DirectX 11, ATI Stream e ATI Eyefinity: la ATI Radeon HD 5700 sono le uniche soluzioni sul mercato, oltre alle più performanti e costose video card della gamma ATI Radeon HD 5800 (più in dettaglio ATI Radeon HD 5870 e HD 5850, ndr), a vantare la piena compatibilità con le nuove librerie grafiche di Windows 7.

In accordo al produttore la potenza di calcolo offerta delle nuove gpu ATI Radeon HD 5700, che ricordiamo essere fabbricate con un processo bulk a 40nm, supera la soglia del TeraFLOP ed, in quanto tale, garantisce ottime prestazioni negli strategici ambiti del 3D Gaming e del multimedia più in generale (HD playback incluso).


[Immagine ad alta risoluzione]


SUNNYVALE, Calif.c - 10/19/2009 AMD (NYSE: AMD) recently unveiled the ATI Radeon HD 5770 and ATI Radeon HD 5750 graphics cards, adding two more models to the world’s first and only suite of graphics cards to fully support Microsoft Direct X 11 technology and ATI Eyefinity multi-monitor support. With the addition of the ATI Radeon HD 5700 series, AMD is providing PC gamers and multimedia enthusiasts with four great choices to fully enjoy the Microsoft Windows 7 experience.

"The ATI Radeon HD 5800 series reaffirmed AMD as the undisputed leader in visual computing technology," said Rick Bergman, senior vice president and general manager, AMD Products Group. "Now, the ATI Radeon HD 5700 series takes the same great features like ATI Eyefinity and ATI Stream technology as well as full hardware support for all DirectX 11 features, and bundles them into products priced well below $2002."

  • ATI Radeon HD 5700 graphics cards deliver more than 1 TeraFLOPS of compute power, ensuring superior performance in the latest DirectX 11 games, as well as in DirectX 9, DirectX 10, DirectX 10.1 and OpenGL titles.  With a powerful graphics core built on 40nm process technology and up to 800 stream processors, gamers can enjoy DirectX 11 games now, such as EA Phenomic’s Battleforge and many more titles on the way,  including: With over 20 DirectX 11 titles currently in development, gamers can be ready with DirectX 11 hardware this holiday season.
  • Today’s ATI Eyefinity technology enables up to three monitors to be used with a single ATI Radeon HD 5770 or ATI Radeon HD 5750 graphics card, delivering the most immersive gaming experience with a graphics card priced below $2003.
  • New features and functionality of ATI Stream technology allow users to harness both AMD CPUs and the ATI Radeon HD 5700 series graphics cards  to maximize their computing experience, helping to improve the performance of  enabled media, entertainment and productivity applications.  ATI Stream technology and the HD 5700 series support both DirectX 11 Direct Compute and OpenCL industry standards4.
  • For those who want to enjoy a home theatre experience, the ATI Radeon HD 5700 series supports the latest HD audio technologies such as Dolby TrueHD, DTS-HD Master Audio and HDMI 1.3a. This high level audio support allows users to fully utilize the multiple audio channels embedded in today’s Blu-rayTM discs for the ultimate in HD home entertainment.
  • In addition to delivering tremendous DirectX 11 performance, the ATI Radeon HD 5700 series also leads in power efficiency consuming as little as 16 watts at idle, less than a third the amount of power required by the average household 60 watt light bulb.
Ecosystem support

The ATI Radeon HD 5700 series and ATI Radeon HD 5800 series of graphics cards are supported by a dozen add-in-board companies, including ASK, Asus, Diamond, Gigabyte, High Tech, MSI, Sapphire, Tul/Power Color, Visiontek and XFX.

Supporting Quotes
Industry Analysts

Jon Peddie Research
"I have to say that even the most enthusiastic reviews of ATI Eyefinity don’t fully capture just how impressive this technology is, not to mention the potential opportunities and applications it unlocks.  AMD has taken a bold step forward by enabling three, and soon six, monitors from one graphics card." – Jon Peddie, founder, Jon Peddie Research

Mercury Research
"Over the last decade, graphics processors supporting each new version of DirectX have achieved high volume shipments earlier in their life cycles than their predecessors. Our forecast is that DirectX 11 capable GPUs will continue this trend with the fastest transition between technologies ever, resulting in shipments surpassing DirectX 10 GPUs in 2010." – Dean McCarron, founder, Mercury Research

Game Developers

Codemasters – Developers of DIRT 2
"DirectCompute 11 is a huge step forward from DirectCompute 10 (which was all that was available in hardware up to DirectX 10.1).  The increased flexibility means that for most uses it’s far more efficient and there are cases of 2x or better improvement by moving to DirectCompute 11. With DirectCompute 11and the awesome power of the ATI Radeon HD 5700 and ATI Radeon HD 5800 series of graphics products, the future is really here." – Bryan Marshall, CTO, Codemasters

EA Phenomic – Developers of BattleForge
"I love the improvements I see when BattleForge is played on DirectX 11 hardware.  AMD has been tremendously supportive of our move to DirectX 11, making their ATI Radeon HD 5700 series cards available to us ahead of launch to ensure an incredible experience when playing BattleForge, and it shows.  This game looks great and performs better than ever." – Dirk Ringe, vice president, EA Phenomic

GSC Game World – Developers of S.T.A.L.K.E.R.: Call of Prypiat
"The entire S.T.A.L.K.E.R. series was designed to capture the starkness of a post-apocalyptic world, and DirectX 11 has helped us to establish that environment.  When coupled with support for ATI Eyefinity multi-monitor technology, the visual improvements introduced with DirectX 11 create a level of immersiveness that makes S.T.A.L.K.E.R.: Call of Prypiat a riveting game to play." − Ruslan Didenko, Project Lead, GSC Game World

Rebellion – Developers of Aliens vs. Predator
  "DirectCompute 11 offers a number of advantages over Direct Compute 10; better performance, more features, and greater flexibility.  The ATI Radeon HD 5750 and ATI Radeon HD 5770 graphics cards  has DirectCompute 11 support today, so why would I even think about using an older version of Direct Compute" – Chris Kingsley, CTO, Rebellion

Turbine – Developers of The Lord of the Rings Online and Dungeons and Dragons Online: Eberron Unlimited
 "Updating our titles to DirectX 11 is great for our players.  Microsoft’s latest API delivers performance enhancements and image quality improvements, a one-two punch that is sure to deliver an even better game experience!" – Christopher Dyl, CTO, Turbine

Trinigy – Developers of the Vision Game Engine
"For years, Trinigy has prided itself on developing innovative game engine technology that frees developers to create incredible game experiences. The Vision Engine's support for DirectX 11 and the ATI Radeon HD 5700 series of graphics cards keeps us on the leading edge of game development by helping studios deliver superior graphics and ultra-realistic game environments without compromising frame rates.  We think that many developers using the Vision Engine will agree that making games with DirectX 11 will lift their games to a whole new level of realism."
- Dag Frommhold, managing director, Trinigy

Unigine – Developers of the Unigine Game Engine
"At Unigine we've always prided ourselves on implementing and showcasing the latest in PC graphics technology. DirectX 11 introduces new elaborated design and raises gaming performance to amazing levels while providing great backward compatibility with DirectX 10 and DirectX 9 hardware. With DirectX 11 we are able to include support of DirectCompute 11 into Unigine that can be used for faster physics simulation, cinematic special effects of dramatic impact and breathtaking water simulation. HW tessellation empowers developers to create ultra-realistic scenes complete in every detail based on Unigine technologies. It's like DirectX 11 is a rocket that just hit escape velocity!" − Alexander Zaprjagaev, CTO of Unigine Corp

Supporting Resources





Source: AMD Press Release
Links

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