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3dfx Historical Assets | Official Videogame Demos | Download Quake II Demo |
Originally released by id Software in 1997, Quake II is a fast-paced sci-fi first-person shooter. Quake II with 3dfx Voodoo2 SLI 2x12MB Outnumbered, alone and behind enemy lines you must destroy the Strogg defenses and assassinate their commander before they can attack Earth. The goals of Quake II are divided into a series of complex missions... |
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YouTube Gaming | Gaming with 3dfx Voodoo2 SLI and Kingpin: Life of Crime |
We've also shared in our YouTube Channel new footage - recorded with a Voodoo2 SLI 24MB (2x12MB) based gaming system - that shows off over six minutes of gameplay from single-player campaign of the videgame Kingpin: Life of Crime. This one is a first-person shooter developed by Xatrix Entertainment and published by Interplay Entertainment... |
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[YouTube]Gaming with 3dfx Voodoo2 SLI in the Unreal Gold's Deathmatch mode |
We've lately posted at 3dfxzone's YouTube channel a new video focused on both the 3dfx hardware and the 3dfx gaming. More in detail, this multimedia asset shows off in-game scenes from the following three Unreal Gold's maps included in the DeathMatch gaming mode: DmCourse, DmDeck16, and DmElsinore. As you can surely note, first... |
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Gaming with 3dfx Voodoo2 SLI and the magic colors of UT DOM-Olden map |
We've lately posted at 3dfxzone's YouTube channel a new video focused on both the 3dfx hardware and the 3dfx gaming. More in detail, this multimedia asset shows off in-game scenes from the DOM-Olden, an Unreal Tournament map that users can play in Domination game mode. We've choosed this map because it spreads out impressive colors... |
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Gaming with 3dfx Voodoo2 SLI, Glide/OpenGL videogames, and tech demos |
This video brings out several game scenes recorded using a gaming system based on multi-card and multi-monitor setup. More in detail, we've used two Creative 3D Blaster Voodoo2 12MB graphics accelerators, connected by the 3dfx technology named SLI, and two LCD monitors to manage respectively outputs of SLI graphics subsystem and primary... |
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