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Release Notes | Descent 2 3dfx Support Patch

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Descent 2 3dfx Support Patch
Descent 2 Unsupported Patch - Release 6

NOTE: It is suggested that you backup your existing Descent2 executables as you may need to use them if problems occur with this patch.

Requirements
------------
  • Descent 2 Full Version (1.2 Patch must also be installed)
  • Voodoo2, Voodoo Graphics or Voodoo Rush Board
  • Glide Drivers for YOUR 3Dfx board (Glide 2.31 or higher) (These drivers are normally installed to your \WINDOWS directory when you first install your board)
  • 32MB of RAM

General Info
------------
If you are upgrading a Voodoo Graphics board to a Voodoo 2 Board, please make sure that you delete the GLIDE2X.OVL file in your Descent 2 directory. Failing to do so will make the patch NOT work. The Voodoo2 GLIDE2X.OVL file is installed to the \WINDOWS Directory and is fully compatible with this patch.

If the GLIDE2X.OVL file is in your \WINDOWS Directory, make sure your \WINDOWS directory is on the Path. The GLIDE2X.OVL file is different for each type of 3dfx hardware, therefore keep that in mind if multiple copies are on your system.

This is an unsupported patch. Use it at your own risk.

No major changes have been made since the first beta release. Graphical and crashing bugs have been fixed though.

Known bugs
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  • Mouse users input has a tendency to be insensitive.
  • Saving levels does not save a picture of the game.
  • If you run faster than 60Hz you will get some odd timing behaviour in the game.

If you have any issues with the exectuable, please post a message to the 3Dfx Newsgroups, or contact the developer at hanson@3dfx.com (Andy Hanson). Please make an effort to get the latest executable and resolve the problem via the newsgroups before contacting Andy. (Also, be nice... Andy agreed to do this patch even though he thought he would never have to touch the code again....)

Special thanks to Matt Kellner for helping Andy test this patch during his weird working hours.

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