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Release Notes | Multiple Arcade Machine Emulator (MAME) 0.155

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Multiple Arcade Machine Emulator (MAME) 0.155
MAMETesters Bugs Fixed
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  • 01007: [Sound] (simpsons.c) simpsons: Some in-game samples such as "maggie" and "that's my sister mister" sound bad. (Alex Jackson)
  • 05705: [DIP/Input] (segas18.c) ddcrew: Player 3 buttons not working (Osso)
  • 05700: [Graphics] (terracre.c) amazon, amatelas: lag/desync between sprites and background (Alex Jackson)
  • 03395: [Sound] (nmk16.c) macross2: Music emulation is not 100% perfect (a balance issue) (trap15)
  • 02422: [Sound] (nmk16.c) mustang: Sound communication might be incorrectly implemented. (trap15)
  • 02417: [Sound] (nmk16.c) NMK004 sound CPU is just (imperfectly) simulated for now. (trap15)
  • 01117: [Graphics] (nmk16.c) macross2: After some versions, I noticed a different gfx overlap priority between hugest ships and weapon pickups in Macross2. (trap15)
  • 05493: [Crash/Freeze] (itgambl2.c) All sets in itgambl2.c: Crash before OK (Olivier Galibert)
  • 05697: [DIP/Input] (flyball.c) All sets in flyball.c: Controls for Batter and Pitcher are intertwined (hap)
  • 05693: [Graphics] (ddragon3.c) wwfwfest: Wrestler Entrance does not show graphics (hap)
  • 05689: [Misc.] (williams.c) All sets in williams.c: Utility panel buttons not working correctly compared to real game
  • 05683: [Interface] SDL-based: -watchdog command not operable in SDLMAME (R. Belmont)
  • 05681: [Crash/Freeze] SDL-based: Most Laserdisc CHD games either do not boot or have other issues (R. Belmont)
  • 05688: [Crash/Freeze] (psikyo4.c) hgkairak, hotgm4ev, hotgmck, hotgmck3, hotgmcki: MAME crashes when enabling flip screen in psikyo4 games (Osso)
  • 02124: [Graphics] (namconb1.c) nebulray, nebulrayj: Nebulas Ray is missing a rotation effect in the first level (Phil Bennett)
  • 05686: [Documentation] (model2.c) vcopa: missing relationship (Tafoid)
  • 05685: [Documentation] (alg.c) maddog22: maddog22 is missing relationship with other maddog2 sets (JWallace)
  • 05676: [Sound] (eolith.c) candy: Loss of in-game sound (Wilbert Pol)
  • 05675: [Color/Palette] (highvdeo.c) newmcard, record: Palette problems (David Haywood)
  • 05666: [Crash/Freeze] (cswat.c) cswat: AddressSanitizer: heap-buffer-overflow with -aviwrite (hap)
  • 05350: [Core] Systems using M6809 with M6809_HOLD_LINE: CWAI doesn't acknowledge interrupts while polling for them (hap)
  • 05629: [Color/Palette] hangplt, hangpltu, thrilld: Voodoo 3D graphics have no palette (Phil Bennett)
  • 05637: [Crash/Freeze] (vegas.c) gauntdl, gauntdl24: Emulation hangs after initialization (Phil Bennett)
  • 05638: [Crash/Freeze] (seattle.c) vaportrx, vaportrxp: Emulation hangs during INIT (Phil Bennett)
  • 05636: [Sound] (vegas.c) gauntleg, gauntdl, carnevil and clones: Missing streaming BGM/Sounds during gameplay (Phil Bennett)
  • 05634: [Crash/Freeze] (tasman.c) All sets in tasman.c: [debug] Assertion in Debug (Alex Jackson)
  • 05644: [Graphics] (homerun.c) ganjaja: Line glitches at top of screen (hap)
  • 05631: [Crash/Freeze] mquake.c, upscope.c: Crash shortly after start (Osso)
  • 05633: [Crash/Freeze] (pcxt.c) tetriskr: [debug] Crash in Debug at start (crazyc)
  • 00386: [Graphics] (battlera.c) battlera, bldwolf, bldwolfj: Sprites in the same player where the black box with text that appears sometimes are printed in front of them. (David Haywood)
  • 00385: [Graphics] (battlera.c) battlera: When you are fighting against the first final boss, you can see it even if it is under the water. (David Haywood)
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