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Release Notes | ReShade 5.9.1

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ReShade 5.9.1
  • Fixed random crashes in D3D10/D3D11 games
  • Fixed crash when using some older add-ons that made use of ImGuiListClipper
  • Fixed recursive texture search not working properly when search path is relative and working directory is not equal to the base path
  • Fixed HLSL shader model 3 code generation for custom semantics
  • Fixed GLSL/SPIR-V semantic to location translation for variables with individual indexed semantics
  • Fixed missing cast in GLSL code generation for boolean varying variables
  • Fixed "No keyboard and mouse input available" message not going away when tutorial was not completed (which can't be completed without keyboard or mouse input ...)
  • Fixed potential crash with Steam Input in Baldur's Gate 3
  • Added single component floating-point sampler and storage types
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