- Fixed random crashes in D3D10/D3D11 games
- Fixed crash when using some older add-ons that made use of ImGuiListClipper
- Fixed recursive texture search not working properly when search path is relative and working directory is not equal to the base path
- Fixed HLSL shader model 3 code generation for custom semantics
- Fixed GLSL/SPIR-V semantic to location translation for variables with individual indexed semantics
- Fixed missing cast in GLSL code generation for boolean varying variables
- Fixed "No keyboard and mouse input available" message not going away when tutorial was not completed (which can't be completed without keyboard or mouse input ...)
- Fixed potential crash with Steam Input in Baldur's Gate 3
- Added single component floating-point sampler and storage types
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