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Release Notes | ReShade 5.5.2

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ReShade 5.5.2
  • Added compile times for effects to log
  • Added compile error when texture with a semantic is used as a render target or storage
  • Added warning when input cannot be captured for window because it was created by a different process (e.g. in Portal with RTX)
  • Added "copy_buffer_to_texture" event for OpenGL texture updates from a pixel unpack buffer binding
  • Added format conversion for "VK_FORMAT_A8B8G8R8_[...]_PACK32"
  • Improved CPU-side performance of effect rendering slightly
  • Improved error handling for filesystem errors
  • Changed add-on list in overlay to hide file path for built-in add-on
  • Changed input handling to ignore raw input on secondary windows that are not input sinks
  • Changed error on choosing layered pixel format in OpenGL to a warning (this fixes a crash with Tomb1Main)
  • Changed shader model 5 implementation of "tex2Dgather" intrinsic overloads taking individual offsets to visually match GLSL/SPIR-V
  • Fixed typo in D3D9On12 exports
  • Fixed crash with D3D9On12 due to incorrect vertex count provided to "DrawIndexedPrimitive" (this fixes a crash in D3D9 games with 12th Gen Intel graphics processors)
  • Fixed crash due to use-after-free in "vkFreeDescriptorSets"
  • Fixed crash with Stream overlay and Vulkan validation layers due to dispatch pointer not being initialized for queues
  • Fixed Thief: Deadly Shadows hanging and/or not exiting
  • Fixed ReShade FX compiler not generating a cast to merged type for elements in array initializer expressions
  • Fixed ReShade FX compiler emitting an error for "for" loop statements without an initializer expression
  • Fixed unknown depth buffer format being shown for some depth buffers in Avorion
  • Fixed insufficient initial data array passed to OpenGL "init_resource" and "create_resource" events for cubemaps
  • Fixed hooking when multiple virtual function tables refer to the same hook function (e.g. in D3D9 games with Steam overlay)
  • Fixed mismatching errors being shown in editor for generated code
  • Fixed texture sampling of textures with a semantic in D3D9 applying incorrect pixel offsets
  • Fixed warning about in-use depth-stencil resource being destroyed after effect runtime was already destroyed
  • Removed built-in FreePIE support and instead moved it into an add-on
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