- Added "screenshot" uniform source which is true while a screenshot is being taken
- Changed depth buffer detection to skip depth buffers that were not used for at least a frame
- Changed depth buffer list in overlay to keep showing unused items for a few frames and sort by texture dimensions
- Changed loading of preset to sort techniques alphabetically when not otherwise specified in the preset
- Fixed crash on startup in Vulkan games with signed build of ReShade
- Fixed crash when exiting Yuzu when using OpenGL
- Fixed crash in Uncharted: Legacy of Thieves Collection
- Fixed crash when "vkDestroy[...]" is called with a "VK_NULL_HANDLE" object (e.g. done by VKD3D)
- Fixed previous depth-stencil shader resource view not being unbound when creation of new one failed
- Fixed missing resource view description for some render target/depth-stencil views in D3D12
- Removed directory from add-on file name in add-on settings when it matches that of the add-on search path
|