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Release Notes | ReShade 5.4.2

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ReShade 5.4.2
  • Added entry point name to the log for generic D3DCompiler error messages
  • Added warning log message when add-on unloading failed
  • Fixed performance issues in some games introduced by 5.4.1
  • Fixed runtime constantly reinitializing in Cyberpunk 2077 with d3d12on7 (Windows 7)
  • Fixed window becoming transparent with effects that do not return an alpha value in Ryujinx (behavior can be changed via "[APP] EnableTransparency=1" config option)
  • Fixed Steam overlay not working with ReShade installed in some cases
  • Fixed overlay docking state not being restored from config file
  • Fixed implicit back buffer copy failing when source resource has multiple mipmap levels
  • Fixed crash in D3D12 games when "reshade::api::effect_runtime::render_effects" is called during the frame
  • Fixed depth buffer detection in vkQuake
  • Improved Unreal Engine executable detection in setup tool (now finds the right executable for Sonic Omens automatically for example)
  • Improved setup tool startup speed by delaying archive extraction and config download
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