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Quake III Arena Demo |
Game Overview Untold centuries ago the Vadrigar, the mysterious Arena Masters, constructed the Arena Eternal for their own infernal amusement. Virtually nothing is known of these beings except that they savor the carnage and clamor of battle. As such, they have stocked the arena with the greatest warriors of all time. And you have just joined their ranks. As a gladiator in the Arena Eternal, you must not only survive, but also win each and every battle against ever more powerful opponents. Don't worry overly much about getting "fragged." The Vadrigar won't be cheated of their favorite sport by a little thing like death. Those who fall are instantly restored to life and immediately thrust back into the battle, perhaps a little wiser for their misfortunes. When the dust, blood, and gibs settle, all warriors will have earned the right to battle again, providing further entertainment for the Vadrigar. But only the warrior who has fragged the most foes will be lauded as the winner. The victorious gladiator advances to a more challenging array of arenas, until, at last, he or she faces Xaero, Lord of the Final Arena. Credits: id Software is: PROGRAMMING John Carmack, John Cash ART Adrian Carmack, Kevin Cloud, Paul Steed, Kenneth Scott GAME DESIGNER Graeme Devine LEVEL DESIGN Tim Willits, Christian Antkow, Paul Jaquays CEO Todd Hollenshead DIRECTOR OF BUSINESS DEVELOPMENT Katherine Anna Kang BIZ ASSIST and id MOM Donna Jackson Special Thanks to Eric Webb Bot AI by Jan Paul van Waveren Menu Interface by Raster Productions CTF and Linux conversion by David Kirsch Map Editor by Robert A. Duffy GL Setup by Dan Teven and Chris Hecker Additional programming by Brian Hook Additional level design by Brandon James and Kaai Cluney Quake III Arena Music by Sonic Mayhem www.sonicmayhem.com Quake III Arena Music by Front Line Assembly Sound Design by Soundelux Showorks Bot Combat Responses composed by R. A. Salvatore and Seven Swords Bot Chat Responses by Steve Winter Certain Cinematics by Digital Anvil, Inc Motion Capture by Pyros Pictures, House Of Moves, and LocoMotion Studios id Software logo animation by Jake Rodgers Manual by William W. Connors Manual and Package Design by Focus 2 Illustrations by John Mueller Additional Testing by Steve Gibson and Sean Martin DISTRIBUTED BY ACTIVISION Director, Global Brand Management - Dusty Welch Producer - Marty Stratton Production Testing - Steve Rosenthal, Steve Elwell, Steve Boisvert, Chad Bordwell, Hector Guerrero, Chris Owens, Michael Stephan Brand Manager - Kevin Kraff Manual Production - Ignited Minds: Mike Rivera and Sylvia Orzel QA Project Lead - Dan Hagerty QA Senior Lead - Matthew Powers QA Testers - Matthew Beal, Tracy Boland, Steve Boisvert, Chad Bordwell, Patrick Bowman, Michael Denny, Neils Eike, Joe Favazza, Damien Fischer, Todd Jones, Danny Lee, Matthew Morton, Matthew Nelson, Tanya Oviedo, Chris Owens, Chad Siedhoff, Michael Stephan, Sadat Valentine, Eric Zimmerman Thanks - Mitch Lasky, Derek McLeish, Jim Summers, Jason Wong |
Description | Download |
Size: N/A | Announcement |
Type: Utility | More Utilities |
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