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Voodoo Banshee is the first of 3Dfx's family of integrated 2D/3D accelerators to storm into the consumer PC arena to score a one-punch knockout. The ultimate bridge between 3D entertainment and PC graphics is now available with unprecedented Voodoo2 3D technology. The Voodoo architecture, which has built a religious following among game developers, is now married with ultra-fast 2D, designed to accelerate graphic intensive Windows applications.
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Targeted for the demanding OEM, Voodoo Banshee complements 3Dfx's successful Voodoo2, the performance leader for 3D gaming.
Best of class 2D and 3D performance from a single chip is now possible because Voodoo Banshee has it all!
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Voodoo Banshee specifications
- 3dfx
Voodoo Banshee chipset
- 16MB EDO
DRAM, 100MHz 10ns
- AGP 1x
interface
- True
colour 250MHz RAMDAC
- Maximum
2-D Graphics Resolution 1920x1440
- Maximum
colors 16.7 Millions
- 3D
standard supported: Direct3D, and in addiction OpenGL and
Glide
Feature Summary
- Voodoo2 3D Core
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Highest performance in single chip
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Stunning visual quality
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Advanced features at full performance
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Largest game base
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3D in a window support
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Glide support
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Optimized Direct3D support
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Renown compatibility
- 128-bit 2D engine
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All Windows GDI in hardware
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All 256 ROPS with tertiary functions
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Hardware polygon generation
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Near theoretical maximum performance in NT benchmarks
- 128-bit VGA core
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World's first 128-bit VGA
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DOS speed beyond belief
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Fully IBM 8514 compliant
- 128-bit memory interface
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4 to 16MB SGRAM/SDRAM
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100/125MHz operation
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Block write with SGRAM
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Simultaneous tiled and linear memory support
- Optimized for Pentium II
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Dual command buffers
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Full support for write combine
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Patent pending technology for command reordering
3D Feature Set
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Integrated Voodoo2 pixel unit and single texture unit
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100/125 Mpixel/s fill rate
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100/125 Mtexel/s fill rate
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HW triangle setup capable of 4M tri/s
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On-chip high speed texture cache unit
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High precision 16-bit floating point Z-buffer
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Tiled memory architecture
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Transparency and chroma-key with color mask
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Alpha blending on source and destination pixels
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Dynamic environment maps
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24-bit color dithering to native 16-bit RGB
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16-bit color "expansion" to display near 24-bit quality
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Per-pixel table based fog/ haze effects
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Per-pixel MIP mapping, tri-linear filtering
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Full scene, edge anti-aliasing
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Bump mapping
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Optimized for local memory texturing
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Sub-pixel and sub-texel correction
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Perspective corrected 3D texture mapping
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Palettized and compressed textures
Video Sub-system
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VMI host and video input ports
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Double or triple buffering of incoming video
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Bob and Weave de-interlacing
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Packed or planar YUV 4:2:2
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Bilinear vertical and horizontal filtering
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Hardware color-space-conversion
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Digital vieo output for NTSC/PAL encoders
2D Feature Set
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100/125MHz 128-bit GUI accelerator
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Full featured 128-bit BitBlt engine
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Hardware Bresenham line drawing engine
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Hardware polygon generation and fill engine
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Source and destination chroma-keying
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Advanced single cycle block-write
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Full 256 Raster Operations in hardware
Other Features
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PCI 66MHz and AGP with sideband signaling
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High speed memory with duplicate RAS support
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Dual command FIFO for CPU parallelism
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256-bit internal buffering for maximum memory efficiency
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PC '97 and PC '98 compliant
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250 MHz RAMDAC with three independent PLLs
Copyright
2000, 3dfx Interactive, Inc.
All rights reserved.
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