Added entry point name to the log for generic D3DCompiler error messages
Added warning log message when add-on unloading failed
Fixed performance issues in some games introduced by 5.4.1
Fixed runtime constantly reinitializing in Cyberpunk 2077 with d3d12on7 (Windows 7)
Fixed window becoming transparent with effects that do not return an alpha value in Ryujinx (behavior can be changed via "[APP] EnableTransparency=1" config option)
Fixed Steam overlay not working with ReShade installed in some cases
Fixed overlay docking state not being restored from config file
Fixed implicit back buffer copy failing when source resource has multiple mipmap levels
Fixed crash in D3D12 games when "reshade::api::effect_runtime::render_effects" is called during the frame
Fixed depth buffer detection in vkQuake
Improved Unreal Engine executable detection in setup tool (now finds the right executable for Sonic Omens automatically for example)
Improved setup tool startup speed by delaying archive extraction and config download