MesaFX

Started by PanoramixDruida, 07 October 2003, 14:09:05

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Raff3DC

I'm currently using a GeForce 6800 AGP and a Voodoo5 5500 PCI as secondary device. Boot from AGP is essential, then it works -- everything. I don't know any OpenGL games that don't start with MesaFX 6.3.0.1.

Greetings,
Raff
The biggest Voodoo5 6000 test ever: http://3dcenter.de/artikel/voodoo5-6000/

benna

il2 sturmovik forgotten battles doesn't start with mesa 6.3 ICD, but with mesa 6.2 in the game's folder the game runs... or better races!
on 1024x768 all at the max the game is fully playable[:p]
my PC:

AMD Athlon64 3200+ - ASUS K8V-Deluxe - 1GB DDR400 - 3DFX Voodoo 5 5500 PCI



3DAnalyze user guide:  https://www.3dfxzone.it/dir/articles/3d_analyze_user_guide/

r21vo

MesaFX 6.3.1 pre-release can be downloaded from dborca's site since 15/02/2005 ;)

3dfx tricks, tests and wallpapers

3dfx.rule.lv

Raff3DC

Are there any differences between the old and new one?

Greetings & thanks,
Raff
The biggest Voodoo5 6000 test ever: http://3dcenter.de/artikel/voodoo5-6000/

Vanilias Ronk

Will Daniel Borca realise new MesaFX?
 

whistle435

[8D] Thats the way it is done do you not think so.  [8D]




Vanilias Ronk

Daniel Borca made some change in DXTn. Are there anybody who compiled a new one?
 

ps47

#772
well I hope someone compiles it and makes it available somewhere..with a guide o how to use it,because no matter what I do,I just dont have any speed improvements with the current dxtn.dll [B)]

(wolf ET custom timedemo:
wickedgl: 45FPS,small texture compression artifacts
mesafx: 36FPS,no texture compression artifacts
mesafx+dxtn.dll: 36FPS,small texture compression artifacts
..confused.)

r21vo

I just compiled the new one (11-10-2005), you can download it from here. Tough, haven't tested it on action yet, so do it on your own risk ;)

3dfx tricks, tests and wallpapers

3dfx.rule.lv

ps47

#774
no,dxtn.dll improves texture compression.not available on the voodoo3.

r21vo

magillom: this dxtn.dll adds support for DTXn texture comression (which is present in hardware) in MesaFX. Voodoo3 doesn't have this hardware support and because of that it has no impact on v3.

3dfx tricks, tests and wallpapers

3dfx.rule.lv

dborca

Hello,

Now, it's been exactly a year since my departure, so I thought it would be a nice timing to drop a few words...

It's nice to see the forum is pretty much alive.  Many topics are active.  Yet I chose this one because it was most comfortable for me and, frankly, I didn't feel like beginning a new one.

So, guys, keep up the good spirit and have a nice winter holiday!

For the technically oriented: although I still have developer rights in Mesa team, there is very unlikely that any new FX release will see the day of light.  I am sorry, but real-life issues won.

There is a complete new driver, called Sage, on my webpage; I do it in my spare time, and perhaps - just perhaps - a really working version will be released.  The texture compression code on my webpage was revisited to allow Sage to decompress textures on-the-fly.
Regards,
Daniel Borca

ps47

#777
too bad,I was still waiting for the final release..as for sage,its good to know you still have some tricks in the sleeves.best x-mas gift ever :D.tried the alpha already but it didnt work (glquake),maybe I was doing something wrong,or maybe I should just wait for a newer release..

anyway,thanks for dropping by,its great to hear some news after that loong year of silence.happy holidays ;)

Rolo01

Hi Daniel,
its good to hear from you again. I hope you are doing fine, I cannot believe it has already been a year ago since you left.
Anyway, I wish you good luck, a merry christmas and a happy new year.
Take care

Rolo01
 

ggab

indeed, have a nice merry christmas and a happy new year [:-)]

thanks, Gabriel ^_^