MesaFX

Started by PanoramixDruida, 07 October 2003, 14:09:05

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Amigamerlin

QuoteOriginally posted by Rainbow

Amigamerlin Team

To GxpOGL I added the following, and I offer to add in MesaFX:
1. GL_SGIS/EXT_generate_mipmap - through gluBuild2DMipmaps.
  Realized and tested in RadeonAutoMipGen demo (ATI).
2. GL_NV_fence, GL_NV_pixel_data_range, GL_NV_vertex_array_range,
  GL_NV_vertex_array_range2 - fake extensions. Only empty functions.
  Realized and tested in learning_VAR demo (nVidia).
3. GL_SUN/EXT_multi_draw_arrays and GL_IBM_multimode_draw_arrays -
  implementation in documentation on opengl extensions.
4. Also realized GL_ARB_multisample through GL_3DFX_multisample.
  Also has corrected an error in GL_3DFX_tbuffer
  (glTBufferMask3DFX and glTbufferMask3DFX).

  I can give sources. e-mail: rbws@mail.ru

Hi and welcome to our community :)
As I said all skilled people are welcome to our team !!
Please send the source and a compiled dll to Amigamerlin@3dfxzone.it Send me too your icq or msn account if you have one.
Send the source to Dborca@3dfxzone.it and koolsmoky@3dfxzone.it and they will replay back very soon.
Thank you for your effort !!
Amigamerlin
3DFXZONE MODERATOR
Powerd By Voodoo5 6000

ChangeLing

Thanks to Daniel for the OpenGL work.

I have been playing 'Heavy Metal FAKK2' and discovered that
the 051e would just exit to the desktop.

The 051d works fine.

Just to let you know...

3dfx 5500 AGP
ATHLON 1GHz

ChangeLing
FIC AZ11, Tbird 1GHz,
WinXP, 5500AGP

qrazi

i tried Call of duty demo and dawnville demo, and the demo used to stutter a lot, since in the beginning there is a lot of explosions and gunfire....
i then both installed 0.51e (going up from 0.51d) and replaced my 2x pc133 128mb with 1x pc3200 512 mb.... and guess what??? run absolutely without stuttering.... never guessed that my voodoo5 wasnt a bottleneck... :D
ECS K7s5a@ 147 MHz, Athlon XP 1600+@1825+, Voodoo5 5500 @166 MHz, 512mb pc3200

bloodworm

rainbow,
    is this an addition to coulorless's gxpOGL addon?
Bloody Mess

Rainbow

Voodoo5 5500 AGP with Special VGA BIOS Setup

bloodworm

rainbow,
    is there somewhere that I can download the DLL?  I am running coulorless's gxpOGL right now in concert with the Mesa 5.1e and would love to see what these additions would do for NWN now with the new Mesa 5.1e that seems to be working great.
Bloody Mess

Rainbow

bloodworm
email me.
MesaFX - very perspective project.
Voodoo5 5500 AGP with Special VGA BIOS Setup

dborca

Hello, everybody!

Back in business, heh! :D

PS: 0.51d is more stable than 0.51e because it uses C dispatch table, whereas the latter uses ASM dispatcher (a little bit faster, but somehow unstable).

PPS: I am not committing to the Mesa3d CVS because the guys moved Mesa from SourceForge to FreeDesktop and haven't set my developer account yet! The sources that are "mine only" will become available in the shortest time.
Regards,
Daniel Borca

milen

Neverwinter Nights didn't work right with MesaFX 5.1e and my Voodoo3, this time it boots but there a lot of white textures and isn't realy playable but is really fast.

Also I tested mesafx with GlExcess 1.1 and it has some small problems. The Waterfall is corrupted, works fine with 3dfxogl.
 

bloodworm

milan,
    I don't think that the V3 has enough memory for all of the textures the game uses especially in the menus and such.  also the game practically requires 32bit 3d and the v3 just dont do dat.
Bloody Mess

Amigamerlin

QuoteOriginally posted by milen

Neverwinter Nights didn't work right with MesaFX 5.1e and my Voodoo3, this time it boots but there a lot of white textures and isn't realy playable but is really fast.

Also I tested mesafx with GlExcess 1.1 and it has some small problems. The Waterfall is corrupted, works fine with 3dfxogl.

Is strange !! .. it works on Banshee !! ..
Daniel what you can say about !!
Amigamerlin
3DFXZONE MODERATOR
Powerd By Voodoo5 6000

agrelaphon

Amigamerlin,
           NWN + MESAGL5.1e works on a voodoo3[:X], but with the older, "original" glide.3x. It's very playable[:p], but sometimes it will exit to desktop[:o)]. The menus have many white textures[xx(]. That's all:)
 

dborca

QuoteOriginally posted by Amigamerlin

Is strange !! .. it works on Banshee !! ..
Daniel what you can say about !!
Thanks for pointing that! I think I know what's the problem! [8D] Since I fixed Unreal by reverting the TMUs, some multitexturing modes ran amok (V2/3 multitex is differrent from Napalm). I'll try to fix them ASAP. Since Banshee has only one TMU, it's just normal to work!
Regards,
Daniel Borca

vykupitel

QuoteOriginally posted by dborcaPPS: I am not committing to the Mesa3d CVS because the guys moved Mesa from SourceForge to FreeDesktop and haven't set my developer account yet! The sources that are "mine only" will become available in the shortest time.

OK,i`m glad for that :)

And for some bug report. I found strange thing. I have experimentally build latest from CVS with VTX-0-2 and with that build i`m able to run bloodrayne in OGL to the game menu. (with some errors of course [:I]) but with 0.51e it crashes after i choose OGL renderer.
AthlonXP 1.86GHz@2.2GHz (barton), 1024MB PC400 RAM,MSI KT6-Delta LSR,
Voodoo5 6000 rev. 3700 A1 + Voodoo4 4200 AGP(Daytona) and many more...

dborca

QuoteOriginally posted by vykupitel

And for some bug report. I found strange thing. I have experimentally build latest from CVS with VTX-0-2 and with that build i`m able to run bloodrayne in OGL to the game menu. (with some errors of course [:I]) but with 0.51e it crashes after i choose OGL renderer.
Hum... after everybody running amok about NeverWinterNights not running, I guess it's BloodRayne's turn. [:p]

Anyhow... to answer your question, I passed some bugfixes down to the Mesa-mailing lists, so there might be some possibilities the current CVS already has some fixes! If not, I'll fix the core myself as soon as I set up my devel account. There will be some driver updates, too!
Regards,
Daniel Borca