TemporalAntiAliasing(MotionBlur)on Voodoo4 4500PCI

Started by Gemail, 23 July 2005, 21:33:28

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Gemail

For all I knew by now, this special T-Buffer effect that is the Temporal Anti-Aliasing, also named as Motion Blur should not be able to perform on a Voodoo 4 4500 PCI. I saw on various documentations that the only T-Buffer effect Voodoo 4 is capable of displaying is the Full Scene Anti-Aliasing 2x (FSAA2x), as this boards are single chip solutions. On the other hand, Voodoo 5's, as they are double or quad chip boards are able to do not only FSAA 4x/8x, but also TAA (Motion Blur).
To my big surprise, playing the game MotoGP2 with my Voodoo 4 4500 PCI (PC verssion, 1xVSA100 @166Mhz, 32Mb SDRAM) - courthesy by Rolo01, this special effect popped-out:

800x600 - tumbnail

resized to 400x300
It looks like Motion Blur to me, the game's readme clearely states that this special effect will be displayed on video cards that support it, but how is it possible for a single chip Voodoo 4 to do Temporal Anti-Aliasing?
 

ps47

..you need to put " around your hyperlink (like this "http://img305.imageshack.us/my.php?image=motionblur9rk.jpg")

I doubt this type of mblur uses 3dfx t-buffer..

r21vo

Why should motogp2 use this T-Buffer which is 3dfx vsa only feature? You know those effects can be easily done in software.

3dfx tricks, tests and wallpapers

3dfx.rule.lv

Voodoo5

I have this game and its done in software, a radeon or geforce card does exactly the same thing, so it's not a T-Buffer effect ;)
 

ggab

with glide64 (glide3x pluging for n64 emus) u can get this awesome motion blur effect in zelda's majora mask:


Image Insert:

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Gemail

If the effect is done in software, why can't the game emulate it when using a Voodoo 3? It would be much fun!
 

r21vo

Because it might be too hard to make it work on Voodoo3, because it has less features/memory.

3dfx tricks, tests and wallpapers

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ggab

Gemail, try these ones from here:

http://www.falconfly.de/artwork.htm

14 Feb 2000 3dfx VSA-100 Demo "KittyHawk" Spacial Antialiasing 1770k ZIP
14 Feb 2000 3dfx VSA-100 Demo "Museum" Soft Reflectance and Spacial Antialiasing 11170k ZIP
14 Feb 2000 3dfx VSA-100 Demo "Rocketburger" Motion Blur and Spacial Antialiasing 16435k ZIP
19 Dec 2000 Quake3 Test (V1.08) by Reverend T-Buffer "Motion Blur" Enhanced 51078k ZIP



PS: i've try this one, and works (all effects) OK! in my v4500 agp
"T-Bluffer" Demo (Antialiasing, Motion Blur, Depth of Field) 425k ZIP