Amigamerlin 3.1 R10 coming soon

Started by Glide, 04 May 2005, 15:42:03

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ps47

#45
Enemy Territory,custom timedemo:
Mesafx without dxtn.dll: 35.9 FPS
Mesafx with dxtn.dll:    36.1 FPS
Wickedgl normal:         45,3 FPS
Wickedgl "compress all"  45,6 FPS

quite a difference,isnt it? (seems like all ET textures already use compression with wickedgl,as "compress all" wickedgl mode adds virtually no FPS..)

r21vo

I tried to start COD: United Offensive with wickedgl but it crashed at startup. I used wickedgl 3.02 demo with default settings.

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ps47

wickedgl is not enough for COD,you need mesafx ;)

r21vo

wickedgl just like mesafx is opengl replacement, you can use one of them only at a time. Then how did you ran cod with wickedgl? (afaik United Offensive is only expansion pack, there's no changes in engine).

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ps47

I did not run COD yet.and as I said,it doesnt run with wickedgl.and you can use as many opengl drivers as you want,just place the driver in the game folder..

r21vo

sorry, if though Enemy Territory was second name for first cod :D My mistake.
Did you try to add those lines i posted to config file of wolfenshtein:et as it also uses q3 engine?

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Vanilias Ronk

CoD uses S3TC without dxtn.dll too, I don't understand the way, but CoD can't run without texture compression. This is the reason, why doesn't run on Voodoo 3 with MesaFX.
 

Vanilias Ronk

Enemy Territory is a free, standalone game from Splash Damage, it's one of the best online WW2 fps. :)
 

ps47

#53
I have checked your variables,everything is on..

about COD,if I understand it right,normal mesafx wraps s3tc to fxt1,and thats the reason why it is slower.mesafx with dxtn.dll should support s3tc natively,and run faster.but seems like ET doesnt think so..

Raff3DC

#54
Hi guys,

I don't know to whom I should address the problem - SFFT or Amigamerlin - so I'll post it here.

It's about Need for Speed II SE. With the AM 3.1-R11 it's not possible to start the glide mode -- after the 3dfx splashscreen I'm back at my desktop. So I've tried the x3dfx 1.08.04 beta ... and it works -- in slow-motion. ;-) With this modified EXE (http://www.ditonovia.de/misc/nfssea.zip) it runs fine.

Would be nice if you could look for compatibility with this damn nice game. =)

And besides ... what about software HSR? I know, it's rather senseless because of artifacts ... but maybe there's some room for improvements or just a "comeback" of this feature? :)

Greetings,
Raff

P.S: Thanks again für the DXTn.dll, r21vo!
The biggest Voodoo5 6000 test ever: http://3dcenter.de/artikel/voodoo5-6000/

ps47

#55
you have the same problem as this guy.do the same thing,and the game should work again.

about HRS: if you want it to work correctly,the game must support it natively.and the only game that supports it natively is Q3 arena..

(again,if someone knows why are all amigamerlin drivers using that glide wrapper dll that breaks compatibility with half of glide games,be so kind and explain..)

Vanilias Ronk

These drivers designed for systems 1,5 GHz and up, NFS 2 runs with software renderer on alike system. ;)
 

Raff3DC

Ah, ok, thx. :-) But maybe it's possible to make it work without modding ...

QuoteOriginally posted by Vanilias Ronk

These drivers designed for systems 1,5 GHz and up, NFS 2 runs with software renderer on alike system. ;)

Software rendering looks ... well, extremely crappy! If you have a Voodoo, you want to use Glide of course. And with 4xRGSSAA turned on it looks very nice and runs still better than with sw rendering. :-)

Greetings,
Raff
The biggest Voodoo5 6000 test ever: http://3dcenter.de/artikel/voodoo5-6000/

ps47

#58
ahem.go HERE TO FIX YOUR GAME. ;)

let me quote myself just to be sure: get this zip archive and unpack both glide files to your system32 folder,that should fix you up.

Raff3DC

I've already understood.
But I'd like to get this solved "by default", which means without copying files from a to b. :-)

Greetings,
Raff
The biggest Voodoo5 6000 test ever: http://3dcenter.de/artikel/voodoo5-6000/