Amigamerlin 3.1 R10 coming soon

Started by Glide, 04 May 2005, 15:42:03

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ps47

is it normal for dxtn.dll to be 0Kb in size?

r21vo

QuoteOriginally posted by ps47

is it normal for dxtn.dll to be 0Kb in size?
it's empty because you have to compile dxtn.dll yourself (because of licensing problems) if you want to use dxtn.

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SuperFurryFurryThing

The dxtn.dll has nothing to do with the D3D Dxtn support, running 3dmark 2001 only tests the D3D support so dxtn.dll is irrelevent in this case.

SFFT
 

r21vo

Hmm, i didn't notice dxtn support in d3d before, this is new feature of alpha29?

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Pulsus

QuoteOriginally posted by r21vo

QuoteOriginally posted by ps47

is it normal for dxtn.dll to be 0Kb in size?
it's empty because you have to compile dxtn.dll yourself (because of licensing problems) if you want to use dxtn.

sorry man, but how to compile this file and how this file help to performance and compatibility???? what is the way to install it, or just are installed with the driver???



to amigamerlin and SFFT team, congratulations and thanks for the job with the new driver......

voodoo forever :D :D

thx

Pulsus
Athlon XP-M 2500+ @ 2312 - 1,65Vcore  -  Aircooled
Asus A7V133
Micron 512MB Pc133 SDRAM @ 3,55V
Voodoo 5 5500 64MB AGP
Sound Blaster Live Value
40GB Seagate 7200RPM
16x/48x/24x/48x LG Combo
Sansung Syncmaster 750s 17"
Seventeam 350W PS
Huge AVC 12cm fan

mcmagostini

#20
I had no significant improvement with R11 comparing with R6 + a29.
NFS Underground (640x480, min details, any track)
and UT2003 (640x480, normal details, antalus) continue
to have slowdowns (terrible in NFSU, especially in drag races).
=[

Am i missing anything?
Thx in advance. My rig is on the sig

To AM, SFFT, and the whole crew,
*congratulations* to get that far
and keep digging.
AmigaMerlin / SFFT / MesaFX
Sempron64 3000+, 512MB DDR400 2,5-3-3-11
Voodoo5 5500 PCI (Rev 3100)
ASUS K8N4-E

ggab

thanks a lot guys for this super great release !


(3dfxzone) Amigamerlin's team rocks for sure :)
 

r21vo

Pulsus: source code of that dll is available on dborca's site, you can compile it for example using minGW or other c/c++ compiler typing "make dll" in main directory. Then when you have that dll, replace one provided with drivers (empty one) and install drivers using Display Properties. What this dll do? It is DXTn texture compression support for OpenGL.

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Amigamerlin

QuoteOriginally posted by ps47

is it normal for dxtn.dll to be 0Kb in size?

Please read the announcement. The dxtn.dll should be replaced with the compiled one.  

3dmark not use dxtn.dll. Dxtn.dll is used only in opengl application. Kudos go to SFFT for the speed and quality improvment of the d3d section;).
Obviously for Dxtn.dll source kudos should go to my great friend Daniel Borca !!;)
Amigamerlin
3DFXZONE MODERATOR
Powerd By Voodoo5 6000

Raff3DC

Damn great work!

Look at these:

3DMark2001SE
1024x768x32


SFFT A29 => 2622 3DMarks
AM 3.1-R11 => 2683 3DMarks


Half-LifeĀ²
MechWOLLIers Canals09, 1024x768x32


SFFT A29 => 16,0 fps
AM 3.1-R11 => 16,3 fps


Unreal Tournament
PCGH-Timedemo "benchmark", 1024x768x16


SFFT A29 => 96,5 fps
AM 3.1-R11 => 96,9 fps


Max Payne 2
"Blowing Up", 1024x768x32


SFFT A29 => 28,5 fps
AM 3.1-R11 => 37,7 fps

Tbred @ ~215x11 = 2370 MHz
Abit NF7-S 2.0
2x 512MB @ 215 MHz, 2.5-3-2-11 @ Dual-Channel
Voodoo5 5500 PCI @ 180/180


WoW seems to have improvements in speed too, Call of Duty is playable at low settings, but TM Sunrise (demo) is still a little bit ... crazy. The LOD keeps changing all the time from +8 to -8 ... O.o

Guys: Keep up the excellent work! =D

Greetings from Germany,
Raff
The biggest Voodoo5 6000 test ever: http://3dcenter.de/artikel/voodoo5-6000/

Voodoo5

Could someone who knows post a link to the uncompiled Dxtn.dll source, maybe I'm just dumb :D because I cannot find it on dborca's site.
 

benna

my PC:

AMD Athlon64 3200+ - ASUS K8V-Deluxe - 1GB DDR400 - 3DFX Voodoo 5 5500 PCI



3DAnalyze user guide:  https://www.3dfxzone.it/dir/articles/3d_analyze_user_guide/

Voodoo5

@benna,

Thanks man, I am kinda dumb I guess because I was looking here:

http://www.geocities.com/dborca/mesa/mesa.html#
 

ps47

ok,I would like to use the Dxtn.dll together with MesaFX to speed up Enemy Territory under win98.how should I use the files? just place them both to the ET folder,or should I hook it up somehow?

benna

you have to overwrite the dxtn.dll in the diver2k directory in the amiga r11 with your dll and reinstall the driver
my PC:

AMD Athlon64 3200+ - ASUS K8V-Deluxe - 1GB DDR400 - 3DFX Voodoo 5 5500 PCI



3DAnalyze user guide:  https://www.3dfxzone.it/dir/articles/3d_analyze_user_guide/