Doom3 + Voodoo2_Patch_v1_0

Started by Doom, 05 November 2004, 19:39:00

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SuperFurryFurryThing

Does that mean that I can skip the unpacking steps, if not what do I unpack them with. When I run the patch it complains that the file paths aren't valid repeatedly. Also the mscvr70.dll wasn't in the patch archive.
Do I have had a bad archive, the link posted on this site didn't work for the main patch archive files, I had to use the mirror. Does this thing still work.

SFFT

 

ps47

#91
I see the problem now.the file is probably ok.you will need to do following:
download and install winrar,open the correct pak files (they are somewhere in doom3 folder),extract the correct folders from the pak files as described,copy mscvr70.dll (should be somewhere on your harddrive,plenty of games have it included,battlefield2 for example) and the V2 patch to your doom3 folder,run it and it should work.yes the patch is not too user friendly..dont forget that you will need wickedgl an a real glide2x as well (will NOT work with the glide2x to 3x wrapper)..

rafalb

i have just installed doom 3 with v2 path and i noticed that it works on my voodoo 3 good enough to play ; my question is how to speed up the framerate (i play in 800x600 mode with defaults made by v2 patch ; but i want to increase graphis look without losing the performance ) is there any posibility to do this ; i enabled HSR ; disabled v-sunc ; LOD -2 (graphis looks better)
duron 1400@2002
384 mb ram 143 Mhz cas2
soltek sl-75kav
3Dfx voodoo 3 2000  143@186

roflkopp

Yes, there would be a way to convert Textures so that Bumpmap and Specularmap is calculated in the Diffusemaptextures, which would lead to an enormous improvement of graphics.

To only problem ist, that someone has to finish the program. (or to conovert all Textures manually)

http://www.forum-3dcenter.de/vbulletin/showthread.php?t=225835
 

Amiga

Very Nice !!! VooDoo2 SLI & Doom 3 ;-)
How Frame per Second  on your maschine ???
 

rafalb

on my comp in 640x480 with all maximum settings from v2 patch and few mods in game config (for example i set the lod bias to -2) i got 42 fps in timedemo demo1

i think that it looks very nice (a bit better than those screenshots showed on the begining)
as i remember v2 sli has similar performance to v3 2000
duron 1400@2002
384 mb ram 143 Mhz cas2
soltek sl-75kav
3Dfx voodoo 3 2000  143@186

princess

Quoteyes the patch is not too user friendly..

understatement of the bleedin year there[:(!]

will this work with sfft? i can't get the freaking thing to work with either of my voodoo 3 cards.

whenever i try and install sfft on my 3000 agp i get an instable system that crashes, and using the 3500tv the dirver results in an unknown device showing up in device manager and my sound device cannot start. i know this si more of a driver issue, but i figured i'd ask here if this driver will even work with this game.

i used amigasport at one point and the performance wasn't remotely acceptable when the game didn't crash. sometimes it loaded others it didn't.

i'm reformatting each time i fail with sfft. each attempt consists of:

1. a full format and install of xp pro SP2.
2. full windows update, excluding media player and updated 3dfx driver.
3. norton AV 2003
4. doom 3 ver 1.0

then i start with driver installation and the whole operation craps out.

i'm on my 4th attempt this week, second of the day, and am getting quite upset. not good, i know, but there it is.

anyway, if anyone here actually cares to take the time and help me get this process done and the game working, it'd be appreciated. and to tell the truth, i honestly don't know where my problem lies, i could be screwing it up at any point of the process.

so far my understanding is that i need:

1. voodoo2 patch
2. winrar
3. mesafx
4. glide2x (in driver)
5. mscvr70.dll (ps47 is this a typo? did you mean msvcr70.dll? i have that.)

if i'm leaving anything out, please let me know.
 

princess

update:

i finally got all my harware to play nicely by using the sfft 32 driver with the tv driver from the amigasport 3500tv archive. i then downloaded my audio drivers from epox's site (i had been avoiding that since it took over an hour) instead of windows update.

i'm installing ut2k4 now to blow off some steam before trying doom3 again. hopeful with the drivers behaving. we'll see how late i can make it tonight.
 

princess

#98
yay me! it's playing now, and not crashing, which is a good thing, but it looks terrible. i think even worse than in the past with amigasport.

so what can i change to make it look best? both in settings and config.

thanks!
 

Mikulaish

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Mikulaish

Hi guys. I have tried to start Doom3 with a Voodoo2(S3 trio as a 2d card) in many ways and I didn`t succeed. I tryed win98 with fv 4.6, win xp with different drivers,different opengl32.dll's different glide3x's but all I got, was a blue screen with the following stuff:


1800 MHz AMD CPU with MMX & 3DNow! & SSE
1795162624 MB System Memory
2 MB Video Memory
Winsock Initialized
Hostname: n4p0v8
IP: 127.0.0.1
doom using MMX & SSE for SIMD processing
enabled Flush-To-Zero mode
------ Initializing File System ------
Current search path:
C:\Program Files\Doom 3/base
C:\Program Files\Doom 3\base\pak004.pk4 (5137 files)
C:\Program Files\Doom 3\base\pak003.pk4 (4676 files)
C:\Program Files\Doom 3\base\pak002.pk4 (6120 files)
C:\Program Files\Doom 3\base\pak001.pk4 (8972 files)
C:\Program Files\Doom 3\base\pak000.pk4 (2698 files)
C:\Program Files\Doom 3\base\game00.pk4 (2 files)
game DLL: 0x0 in pak: 0x0
file system initialized.
--------------------------------------
----- Initializing Decls -----
WARNING: file materials/mal.mtr, line 232: Missing decl name
WARNING: file materials/mal.mtr, line 237: Missing decl name
WARNING: file materials/recyc_trim.mtr, line 85: Missing decl name
WARNING: file materials/recyc_trim.mtr, line 90: Missing decl name
WARNING: file materials/recyc_trim.mtr, line 109: Missing decl name
WARNING: file materials/recyc_trim.mtr, line 114: Missing decl name
WARNING: file materials/recyc_trim.mtr, line 134: Missing decl name
WARNING: file materials/recyc_trim.mtr, line 139: Missing decl name
------------------------------
------- Initializing renderSystem --------
using ARB renderSystem
renderSystem initialized.
--------------------------------------
4966 strings read from strings/english.lang
Couldn't open journal files
execing editor.cfg
execing default.cfg
couldn't exec DoomConfig.cfg
couldn't exec autoexec.cfg
4966 strings read from strings/english.lang
----- Initializing Sound System ------
sound system initialized.
--------------------------------------
----- R_InitOpenGL -----
Initializing OpenGL subsystem
...registered window class
...registered fake window class
...initializing QGL
...calling LoadLibrary( 'opengl32' ): succeeded
Couldn't find proc address for: wglGetPixelFormatAttribivARB
Couldn't find proc address for: wglGetPixelFormatAttribfvARB
Couldn't find proc address for: wglChoosePixelFormatARB
Couldn't find proc address for: wglCreatePbufferARB
Couldn't find proc address for: wglGetPbufferDCARB
Couldn't find proc address for: wglReleasePbufferDCARB
Couldn't find proc address for: wglDestroyPbufferARB
Couldn't find proc address for: wglQueryPbufferARB
Couldn't find proc address for: wglBindTexImageARB
Couldn't find proc address for: wglReleaseTexImageARB
Couldn't find proc address for: wglSetPbufferAttribARB
...640x480 is unsupported in 32 bit
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...shutting down QGL
...unloading OpenGL DLL
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'opengl32' ): succeeded
Couldn't find proc address for: wglGetPixelFormatAttribivARB
Couldn't find proc address for: wglGetPixelFormatAttribfvARB
Couldn't find proc address for: wglChoosePixelFormatARB
Couldn't find proc address for: wglCreatePbufferARB
Couldn't find proc address for: wglGetPbufferDCARB
Couldn't find proc address for: wglReleasePbufferDCARB
Couldn't find proc address for: wglDestroyPbufferARB
Couldn't find proc address for: wglQueryPbufferARB
Couldn't find proc address for: wglBindTexImageARB
Couldn't find proc address for: wglReleaseTexImageARB
Couldn't find proc address for: wglSetPbufferAttribARB
...640x480 is unsupported in 32 bit
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...shutting down QGL
...unloading OpenGL DLL
idRenderSystem::Shutdown()
Shutting down OpenGL subsystem
...shutting down QGL
Unable to initialize OpenGL
Shutting down OpenGL subsystem
...shutting down QGL

I am using a Tbread 2200+, 512DDR. If anyone has any idea about my problem, plese let me know. Thanks!
 

ps47

#101
to run doom3 on a voodoo2/3 card,you need:

-voodoo2 doom3 patch
-winrar
-wickedgl

your card should be up and running already.follow the instructions in the patch,estracting the correct pak archives with winrar (watch out! there is a typing error in one of the pak file names,I dont remember which one but its not too hard to figure out).you may need those msv whatever dlls as well.copy the wickedgl opengl32.dll to your doom3 folder,and launch doom3 with the voodoo2 bat file.that should do it.

and make sure you are not using a glide2x to 3x wrapper (90Kb glide2x file).

calorifer

*** 50% texture size
*** 32x32 minimal size
that's enough for 12mb or video ram.
and please read that it's played with the voodoo2 patch.
that's why it works, and basically, voodoo 2 doesn't contain as much graphical/3d processing instructions as do the new cards out there so the hard part of the work is still done by the processor, hence the voodoo2 patch.
 

calorifer

sorry about this reply, didn't see there were page numbers and everything, a bit late and all, just ignore/delete it.
 

fyrspam