SFFT alpha drivers - V3/4/5 - Join to Testing

Started by Glide, 22 May 2004, 17:02:06

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regivoodoo

Hi everyone....Just to say that although my PC doesn`t get restarted with SFFT when I try to play NSU.....I get a mistake layer from WinXp professional.

But I feel you are close to get it work well.....keep on trying.!!!!
 

ps47

this is a directx game,hitting printscreen key should work fine.paste it to a win bitmap,resize with tool of your choice,and PLEASE post it!
hopefully someone tries the game with EVOLUTION+win9x,my voodoo5 machine is down for the moment..

Voodoo5

#332
@ps47,

As I did'nt get the game installed until very late last night (11:30 pm) [|)], I just tried it quick for 10 - 15 minutes and decided to go get some sleep, I'll try some other things tonight and hopefully be able to get a few screenshots.

As the minimum game specs. are a 1.2 ghz cpu and a directx 7 based video card, I'm assuming the problems I seem to be experiencing are driver specific and not hardware.

From my short experience in the game in windowed mode the graphics were quite nice [8D]

I'm thinking I'll revert back and try the alpha 15 driver as a similar graphical problem was introduced into Ghost Recon with the alpha 16 (bands of graphics that should be displayed in the uppper half of the screen seem to be drawn on the bottom half of the screen)[V]

I'll also try single chip mode and see if it corrects the problem.
 


Voodoo5

Problems solved, the game is now running perfectly on my system @ 1024 X 768 X 32 bit, medium game details with great framerate's :D

As I still cant seem to take any screenshots with fraps or or even trying printscreen (throws me out of the game to the desktop) I'll post this link to Falconfly's site were omega_supreme has also gotten the game working well and he's posted some shots there [8D]

http://www.falconfly-central.de/cgi-bin/yabb/YaBB.pl?board=games;action=display;num=1100664083;start=0#0
 

ps47

great;)
..full system specs+driver and software you have used,thanks[8D]

Voodoo5

@ps47,

Athlon XP 2400
ECS K7S5A Pro
512 mb ram
Voodoo 5500 AGP
Amigamerlin 3.1 R1

I'm not sure yet if my problems were actually with the alpha16 (I'm going to try it again tonight), when I first started the game it did a test and said it failed and was reverting to a different mode, it then again said it failed and was going to a safe mode which ended up being a windowed mode in 640 X 480.

I then tried changing the resolution to 1024 X 768 this worked fine but still in a window, then I tried srarting the game fullscreen and Voila thats were I'm at right now.

By the way this is the best looking graphics I personally have experienced on my 5500, its awesome [8D]

 

Voodoo5

I installed alpha 16 again last night and no problems, I've figured out that my desktop resolution has to match the games resolution to be able to play in fullscreen or else I get a memory error and tossed out to the desktop.

Another peculiar thing is that I get almost exactly the same fps irregardless of game resolution 640 X 480 to 1024 X 768 ?
 

Onkel Adrian

Hi

Max Payne 1: 1024x768 @ Mid Details @ ~40fps
Max Payne 2: 1024x768 @ Mid Details @ ~30fps
Train Simulator: Only workable with Signle Chip, 640x480 @ High Details @ ~17-25fps
Flight Simulator 2004: Crash

System:
Duron 1600
768MB PC333
KT333 Mainboard
Voodoo5 5500 AGP
120GB Harddisk
350W Powersupply
SFFT Aplha 16
Windows XP SP2

Greets

FBS

The SFFT16 drivers has only a few isseus. The overall performance and stability is good. My FS2004 works well with single chip. In Fastperformance and 2 sample AA the kneeboard still does not come up and display properly. When I tested the same game with 3 tile FS2004 was crashing, I think it is memory, as an example on one crash I had a "Windows application error" "The instructions at OX77F88216 referenced memory at 0X000000010 the memory could not be written click OK to terminate", other crashes wwould send the FS2004 back to desktop.
 

Dautonico

Hi, iam a new user from Brasil and i would like to know somethings about teh SFFT drivers:
1- Im using the Alpha16v3 version, i have a Voodoo3 3000 PCI running on a M825G with a Sempron 2.2+ and 256mb DDR333 with WinXP SP2.
Questions:
1-What are for the programs Set3Tile and Set4Tile ?
2- Should i use this versions of the Direct3d dll with Amigamerlin 3.1?
3- Is there any way to play Vice city on my voodoo without crashing the Pc after only 5 minutes of game play?
Thank you for the attention Im sorry if what i ask is too simple, but as i said im a beginner on this voodoo world
BraSil...

Voodoo5

#341
@SFFT,

Would you know what the "initializing renderer error" means from below, I noticed it when opening the Half-life 2 console and am wondering exactly what it means/relates to.

Heap:  64.00 Mb
DS:stereo speaker configuration detected
Parsed 23 text messages
Both ConVars must be marked FCVAR_REPLICATED for linkage to work (sv_noclipduringpause)
execing config.cfg
Can't use cheat cvars in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvars in multiplayer, unless the server has sv_cheats set to 1.
1 CPU, Frequency: 1.8 Ghz,  Features: AuthenticAMD SSE MMX 3DNow RDTSC CMOV FCMOV
execing valve.rc
Spawn Server background02
Begin loading faces (loads materials)
End loading faces (loads materials)
execing skill.cfg
Game started
Initializing renderer...
Error: Material "engine/occlusionproxy" uses unknown shader "Occlusion"

The framerate behaviour in the game seems odd to me:

1) No noticeable change in framerate from 640 X 480 up to 1024 X 768.

2) Fps are almost identical when enabling 2X AA in above resolutions.

3) Scenes in certain locations that would "seem" to require greater rendering capabilities produce much better framerates than other similiar to lower quality scenes.

4) In area's of the game were the fps are very low (single digits sometimes), looking straight down at the ground or walking up to a wall leads to absolutely no increase in framerate.

Running the included Counter-Strike video stress test @ 1024 X 768 gave the following fps results:

Single chip - 27.07
Fastest Performance - 31.48
2X AA - 27.33
4X AA - 14.43

I would have thought the difference between Fastest Performance vs 2X AA and single chip would have been greater than a couple of frames [:0]

In the games advanced video settings screen the following settings are what have been selected/chosen by the game, trying to change any of them will lead to an immediate desktop crash :

model detail - medium
texture detail - medium
water detail - simple reflection
shadow detail - low
antialiasing mode - none
filtering mode - bilinear
shader detail - high
wait for vertical sync = disabled

Hardware DirectX level: DirectX v6.0
Software DirectX level: DirectX v9.0

Why is the game selecting a high shader setting ?

Some other issues I am experiencing with the game so far are:

1) flashlight not work correctly (beam does not reflect on most surfaces).
2) minor missing texture problems.


Could this error be causing any of the issues I've described ? maybe the game is detecting/seeing the cards capabilities incorrectly and choosing detail levels/settings higher than the card can cope with ?
 

SuperFurryFurryThing

Ok this is confusing, the driver is a DX8 driver. I would suggest that if you are running at 32bpp that you reduce to 16bpp to try and improve performance, as you could be being limited by texture download performance.

SFFT
 

chatocl

1-What are for the programs Set3Tile and Set4Tile ?
Set3Tile = disables triple buffering (more memory for textures)
Set4Tile = enables triple buffering  (could be faster if you have enougth video memory)
more info on previous pages of this forum

2- Should i use this versions of the Direct3d dll with Amigamerlin 3.1?
Amigamerlin 3.1 is for voodoo4 and 5
anyway download Amigasport 3.0
Replace the files "3dfxvsm.sys" and "3dfxvs.dll" with the sfft ones.
Replace glide3x.dll with the included in Amigamerlin 3.1

then install this hacked Amigasport 3.0
this works for me. It could miss some options in the inf but....

 

CIPRIANOz

thats me!