SFFT alpha drivers - V3/4/5 - Join to Testing

Started by Glide, 22 May 2004, 17:02:06

Previous topic - Next topic

mikepedo

Hi all,
everytime a new version of these drivers comes out, i'm taking off my pc with the Voodoo5 6000. :D



I began yesterday to try this new sfft 1.5 on Windows XP, and seem really stable!
With new games such Unreal2 and Painkiller Overdose, i notice that using Set3Tile option seems faster.
 

SailorSat

QuoteOriginally posted by ps47

try using plug and play driver for your monitor.
Thanks, that actually did it :)
I can do all that stuff even without joystick ;)

Obi-Wan Kenobi

hi all

since Left 4 Dead uses the Source Engine I used SFFT Alpha 41 and game did boot but had a white menu screen which was useless, then I used SFFT 1.5 and that was alot better saw the zombies in the background  but the menu it's self went white untill I clicked on an option  so that wasn't a good thing either so my question is, did anyone get Left 4 Dead running on the ir 5500's or 6000's if you did manage to run it, please tell me the details because I am willing to run it here also since HL2 worked this game should be possible, it's just a matter of finding out.
Powered By The Force, x-3dfx & The Jedi Academy

mikepedo

I'm testing SFFT 1.5 with Unreal 2 Demo.
Game don't work correctly in 16 bit render mode.
 

mikepedo

QuoteOriginally posted by Obi-Wan Kenobi

hi all

since Left 4 Dead uses the Source Engine I used SFFT Alpha 41 and game did boot but had a white menu screen which was useless, then I used SFFT 1.5 and that was alot better saw the zombies in the background  but the menu it's self went white untill I clicked on an option  so that wasn't a good thing either so my question is, did anyone get Left 4 Dead running on the ir 5500's or 6000's if you did manage to run it, please tell me the details because I am willing to run it here also since HL2 worked this game should be possible, it's just a matter of finding out.

Hello, i have the same problem.
Using game menu, everything is white, and i can't choose nothing.
So i tried to launch game click on single player and then always "enter" on keyboard. In this case, game seem work but return after some second to Windows.
 

Obi-Wan Kenobi

yeah I had this as well maybe there is a way to debug this problem?
I am no programmer but the engine that is used it the same one used for Half-Life2 as I can recall I dunno how people got that to work I dunno if 3D analyze could help, never got used to that program but there have been experiments that some people have gotten the Source engine to run on VSA-100 cards
Powered By The Force, x-3dfx & The Jedi Academy

mikepedo

QuoteOriginally posted by Obi-Wan Kenobi

yeah I had this as well maybe there is a way to debug this problem?
I am no programmer but the engine that is used it the same one used for Half-Life2 as I can recall I dunno how people got that to work I dunno if 3D analyze could help, never got used to that program but there have been experiments that some people have gotten the Source engine to run on VSA-100 cards

I had try to run this game with 3D Analyzer, with T&L hw option, but don't work.
I think only sfft could help us!
Where are you fury? :D
 

ps47

try checking the HL2 console,it should display some info about potential problems (wrong texture format,maybe?)..

m14radu

#1673
Some news ?
Did somebody managed to start the game ?

Follow your dreams !

eloooos

Hello, I'm new on this forum.

I have a problem with a SFTT 1.5 Driver. When I click SETUP, i have an error -

The current language is not suported by the Device Driver Installation Wizard.

Contact the vendor that provided you this package.

I'm from Poland. I reinstall Windows, and it's not change. When I want to change driver in hardware manager, win tell me that in localization where i have a SFTT driver, has no better driver than is already installed (windows standard driver for voodoo).

(sorry for my english :P)
2x V1, V2, Rush, V3 Velocity 100 AGP, V3 2000 AGP, V 4500 AGP, V 5500 AGP.

Uros

Hy,

Here is my testing table for SFFT and amigamerlin drivers till now
I have tested 30 games so far...

The sistem is as in my signature.
OS: win XP SP3 set to better performance, no visual adds-on, no background, no programs, just os, drivers, 3d analyze, and games.

The test table:


Image Insert:

136.42 KB

And some pics:

Image Insert:

90.29 KB
WITH SSFT 1.5 drivers at 1024X786 2X AA MEDIUM DETAILS

Image Insert:

84.61 KB
WITH AMIGAMERLIN 3.1 R11 DRIVER, THE GAME IS UNPLAYABLE!

Image Insert:

141.58 KB
SFFT DRIVERS 1.4/1.5 AS YOU CAN SEE THERE IS AN ANOYING
SQUERE ARAUND THE POINTER OF THE MOUSE

Image Insert:

156.33 KB
WITH AMIGAMERLIN DRIVERS THE GAME RUNS PERFECTLY

Image Insert:

113.34 KB
ARX FATALIS WITH SFFT 1.4/1.5, MISSING TEXTURES, THERE IS A LEVER
MISSING IN THE RED CIRCLE (SEE THE NEXT PIC) YOUR ENEMIES ARE ALSO
INVISIBLE!!

Image Insert:

116.5 KB
ARX FATALIS WITH AMIGAMERLIN 3.1 R11, THERE ARE NO MISSING TEXTURES,
BUT YOU CANT SEE YOUR HELTH, AND THERE ARE BLACK SQUARES AROUND
THE ITEMS.

This is for now, you can chek the table to se which driver is best for
a certain game, but the resoults may be diferent from pc to pc.
Tyan Tiger MPX
Dual Athlon MP 2600+
1GB DDR400 Ram
500GB WD Blue Series
3Dfx Voodoo 5 5500, 4 4500,
voodoo 3 all series
voodoo 2 and 1


benna

@ eloooos
Here there is the right installation procedure

@ Uros
Very nice test, thank you
my PC:

AMD Athlon64 3200+ - ASUS K8V-Deluxe - 1GB DDR400 - 3DFX Voodoo 5 5500 PCI



3DAnalyze user guide:  https://www.3dfxzone.it/dir/articles/3d_analyze_user_guide/

altezzafer

#1677
Hi everyone. Can i get widescreen resolution on my v5 5500 ¿? im looking for 1680x1050
I have XP sp2 and amigamerlin 3.1 r11

Intel PIII 700
MSI MS-6199VA
Ram 640mb 133
hdd 160gb maxtor
voodoo5 5500 bios 1.18

Bye bye !! =D
 

ps47

should work ok,,you will have to add the custom resolution with powerstrip.

didi_dudikov

Yes it's true. My voodoo velocity 100 and 55k work with wide screen. Now i'm working with 1440x900 with acer AL170W and ssft15.
You have to add the resolution configuration manually (hope it will add in the future). just open 3dfxvs2k.inf and add the following line

HKR,"TIMINGS\1440,900\60Hz",,,"GTF"
HKR,"TIMINGS\1440,900\60Hz",Supported,,"BPP+8+16+32,DDRAW"

or with your case

HKR,"TIMINGS\1680,1050\60Hz",,,"GTF"
HKR,"TIMINGS\1680,1050\60Hz",Supported,,"BPP+8+16+32,DDRAW"

it should work.