SFFT alpha drivers - V3/4/5 - Join to Testing

Started by Glide, 22 May 2004, 17:02:06

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Rolo01

#1260
I tested Alpha 45 and found no problems to report so far.
Until a few minutes ago I got a BSOD while surfing the net, not playing any game or 3D application.

0x000000EA(0x85CBC300, 0x87662CD8, 0x875010B0, 0x00000001 )
3dfxvs

System :
Pentium4-3400 with V4-4500 AGP
WinXP SP1
 

chatocl

I Tried the UT regedit hack
It didn't work
Please note: The corruption is in the game, not when leaving it.

Chatocl
 

m14radu

I notice a strange error.
After running about 2 hours, the system hangs. A BSOD occurs after that.
In order to check if it's another system device witch cause this BSOD, i reinstal the amigamerlin driver. No problem with this, so that the problem came from the SFFT45 driver.
( with the SFFT44 the system works also fine )

Regards.
Radu.
Follow your dreams !

Me

I've tested some games with sfft alpha 45 driver(tm on & off).

Heroes v still crashes.
Nfs Underground 2 is still black :( .
Civilisation IV has black textures in the nfsu2 stile :D.
Hitman Contracts hasn't black textures when aproaching to dors & walls, works fine with full details.
Counter Strike 1.6 has corrupted textures...





My sistem specs:
  Kobian Kt133a FSX, Athlon 1800+, 1Gb SDRAM@133Mhz, Voodoo 5 5500 Agp, Audigy 4, Win XP Pro
 

SuperFurryFurryThing

There is not much testing going on.

SFFT
 

benna

#1265
Just ask!;)
I don't have many games to test, i hope it will be enought
Worms Armageddon and Carmageddon TDR2000 works fine
America's Army 2.8 shows black textures and square "lens flare" effects

Il2 Sturmovik Forgotten Battles (in D3D mode) have flicking textures that switch from normal to very bright

Unreal Tournament 99 start with black screen in Glide mode
my PC:

AMD Athlon64 3200+ - ASUS K8V-Deluxe - 1GB DDR400 - 3DFX Voodoo 5 5500 PCI



3DAnalyze user guide:  https://www.3dfxzone.it/dir/articles/3d_analyze_user_guide/

SuperFurryFurryThing

Unreal Tournamanet GOTY Edition works for me on a V5 with the Glides supplied as part of the driver set and IL2 Sturmovik forgotten battles works in D3D Mode if you use a low enough resolution and detail settings.

SFFT
 

benna

Probalby my register needs a clean:)
Confirm il2 fb works well with low details, but it's strange that flickering appears only on high details
Americas Army shows black textures also in 800x600 and very low details
By the way, shortly i will reinstall the drivers and redo the tests;)
my PC:

AMD Athlon64 3200+ - ASUS K8V-Deluxe - 1GB DDR400 - 3DFX Voodoo 5 5500 PCI



3DAnalyze user guide:  https://www.3dfxzone.it/dir/articles/3d_analyze_user_guide/

agrelaphon

But Il2 wouldn't be a problem. It runs far better on Opengl
 

Raff3DC

Yesterday I tried to run some newer games ... no go at all.

F.E.A.R. => menu invisible, mouse flickers, ingame the whole screen is white, but the game runs (sound responds to actions)
Serious Sam 2 => the video at the beginning is invisible but flickering, then nothing
S.T.A.L.K.E.R. => error message when starting (ok, I didn't expect it to run ;))
C&C 3 final => error message "you need DX9, blah"
Test Drive Unlimited => loads the game, screen turns black and it goes back to desktop

Hm. [:(]

Greetings from Germany,
Raff

The biggest Voodoo5 6000 test ever: http://3dcenter.de/artikel/voodoo5-6000/

m14radu

Hey Raff !
Did u get your card back ?
( of course, the v5 6000 ) :D

Radu.
Follow your dreams !

Rolo01

I tested Pro Evolution Soccer 6 with my Pentium4 and Voodoo4 AGP :

With SFFT Alpha 43 I see the Konami logo when loading and the title screen looks like this :
Image Insert:

33.34 KB

With Alpha 44 and 45 I see no Konami logo and the title screen is black :
Image Insert:

13.54 KB

Ingame everything is fine, tested with Alpha 45 :
Image Insert:

110.02 KB
 

Rolo01

XIII, an unconventional first person shooter by Ubisoft starts with 3D-Analyze 3.16a, but shows lots of transparent textures :
Image Insert:

29.26 KB
This was tested with Voodoo4 and Alpha 43 and 45.
 

Me

An hl2 episode one image


I set the regs so nfs porsche should run in d3d and...:D


My sistem specs:
Kobian Kt133a FSX, Athlon 1800+, 1Gb SDRAM@133Mhz, Voodoo 5 5500 Agp, Audigy 4, Win XP Pro
 

Rolo01

Sorry to tell you, but the V5-6000 SLI bug is still there.
I tested it with May Payne2 in 1600x1200.
Something is strange :
With Alpha 45 Max Payne 2 shows massive slowdowns already when playing the intro !
It looks like this :
Image Insert:

24.98 KB
As if the screen is parted and part after part is rendered...
I did not recognize this in earlier SFFT´s.