SFFT alpha drivers - V3/4/5 - Join to Testing

Started by Glide, 22 May 2004, 17:02:06

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Ork

#1230
Strange bugs in Half Life 1.1.1.1 (voodoo 3 3000 pci).
D3D mode:
(Stalkyard map)
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29.38 KB

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58.75 KB

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22.56 KB

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40.61 KB

In openGL mode Half Life crashes.
 

Raff3DC

Try disabling Texture Management (look into the driver's folder and then reboot).

OGL isnt SFFT's lair. Use the WickedGL to get best fps. :)

Greetings,
Raff
The biggest Voodoo5 6000 test ever: http://3dcenter.de/artikel/voodoo5-6000/

ps47

#1232
looks like you have messed up something with your drivers,you should make a clean instal of SFFT A43,see my first post here: http://www.falconfly-central.de/cgi-bin/yabb/YaBB.pl?board=drivers;action=display;num=1166626980 ,that will help you get opengl running.

Glide

QuoteOriginally posted by SuperFurryFurryThing

If you are running Unreal Tournament 2003 or 2004, there is a hack in the Alpha 43 driver to fix the palette corruption on returning to the desktop after running these games.
You need to add a registry key to the driver registry branch settings. The driver key is called EnableUT2KHack and is a dword key. The value of the key should be set to a non-zero value.
You can find the driver registry key branch by searching for a key called MaxTileBuffers and checking to see whether running Set3Tile.exe and Set4Tile.exe change the value of the key, you will need to refresh the display in regedit to detect the changes. if they change the value of the key then the key is in the driver registry
key branch. Setting a zero value for this key disables the Hack.

SFFT


SFFT, thanks a lot for this very useful info :)

Good testing to all,

Bye bye

Ork

Set3tile,TM Off:
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58.74 KB
Set3tile,TM ON:
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62.99 KB
Set4tile,TM Off:
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52.15 KB
Set4tile,TM ON:
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55.26 KB
WHQL voodoo 3 driver (D3D):
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25.88 KB
Half Life 1.1.1.0 in WickedGL work perfectly, but 1.1.1.1 crashes.
 

ps47

#1235
the last 3dfx opengl icd should work under opengl as well.

Teff

Always powered by:
CPU:Pentium III 500Mhz
RAM:256 RAM
Video card:
Voodoo 3 2000(8MB)
Driver:
AmigaMerlin V2.9  (9x/ME)
DirectX 9.0c
MesaFX-6.3(the lastest version)

gugutz

 

ps47

SFFT driver? no as far as I'm aware,seems like there is some bug that prevents correct function,I assume SFFT will have a look at it once vista is officially out..

SuperFurryFurryThing

I have not seen any results of testing on Vista with the Alpjha 43 posted, so I don't know whether it works or not.

SFFT
 

gugutz

did you change anything in the core?

if not, then it wont work.

Like i told you, the Amigamerlin 3.0 works, now the 3.1 R1 does not. Something was changed in the core between these two versions that makes it uncompatible with Vista.
 

SuperFurryFurryThing

The core changes with every version, but if the alpha 14 core doesn't work then it must have been a change made a long time ago. They must have changed something odd in Vista as it works with all of the other OSes from W2k to Server 2k3.

SFFT
 

Me

I've tryed the sfft alpha 44 driver
 - heroes v still crashes in the loading phase
 - nfs underground 2 is still black...
A small hint maybe for heroes v... I remember that on a radeon 9200 it wouldn't start without DXT texture enabled...

My specs :
 Athlon XP 1800+, Kobian KT133a FSX, 768 MB SDRAM @133Mhz(CL3), Voodoo 5 5500 Agp, Audigy 4, Win Xp Pro
 

ahavasi

AMD Athlon64 3200+@4200+, MSI K8N Neo4-F, 1gb Supertalent 480mhz, VooDoo 5 5500 Mac@PC

m14radu

#1244
Hi,

Just tested the SFFT44 !
NFS5 porsche, shows only texture corruption.



The SLI Problem in higher resolution is still there.
I notice also that the shadows in the 3dMark2001 ( car chase and lobby test ) are not ok. ( the shadow color is purple ! )
Pariah - run ok.
Rogue Trooper - same texture errors as the last time.
Counter Strike - system hang -> reboot !

Br.
Radu.
Follow your dreams !