SFFT alpha drivers - V3/4/5 - Join to Testing

Started by Glide, 22 May 2004, 17:02:06

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mcmagostini

#1080
Get to thank SFFT once more because
the slowish issue with ZsnesW is gone
with Alpha39.

Keep up!
Best Regards.
AmigaMerlin / SFFT / MesaFX
Sempron64 3000+, 512MB DDR400 2,5-3-3-11
Voodoo5 5500 PCI (Rev 3100)
ASUS K8N4-E

Raff3DC

While playing World of WarCraft (with Alpha 39) a long time yesterday, I noticed that there are absolutely no MIP-Maps ... which results in cruel shimmering even with 4xRGSSAA enabled. Is that new? I don't know with which driver release this was introduced. But I also have to say that in some cases (indoor) it looks even better than mip-mapped & bilinear with negative LOD ... ;)

Greetings,
Raff
The biggest Voodoo5 6000 test ever: http://3dcenter.de/artikel/voodoo5-6000/

Spektro_man

is there any driver that allows a voodoo 4/5 to run Metal Gear Solid 2?
 

m14radu

With the new SFFT39 i get im Halo a black screen after the intro.
I can here the sound in background, but there is no image, the screen remains black. I used also the config file.
Any advice ?

Regards.
Radu

Follow your dreams !

Rolo01

Hmm, thats strange. I tested Halo with SFFT 39 and a V4 PCI, it worked fine.
 

benna

Star wars: empire at war freezes while loading with alpha39, maybe because it can't play the intro movie correctly
my PC:

AMD Athlon64 3200+ - ASUS K8V-Deluxe - 1GB DDR400 - 3DFX Voodoo 5 5500 PCI



3DAnalyze user guide:  https://www.3dfxzone.it/dir/articles/3d_analyze_user_guide/

Raff3DC

#1086
GTR 2 Demo: freezes when entering the menu (the two "starting screens" look fine), no matter which driver settings are chosen. Shaders are set to DX7, windowed mode freezes too. I also had to set desktop resolution to 800x600x16 to eliminate the "32 MiB required" screen (same with GTR 1). The predecessor runs fine with our Voodoo5's. Maybe a driver fix could continue that in part 2? :)

Greetings,
Raff
The biggest Voodoo5 6000 test ever: http://3dcenter.de/artikel/voodoo5-6000/

in3d

#1087
I played Killer Instinct GOLD with the Nintendo 64 emulator
"Project 64" using V5/Sfft 39 and I had some textures corruption and the game was verry slow, I played 5-10 mn and my PC restart automaticaly during the game :(

Any advices ? There are other emulators beter ?

Thx.
My system: GA-8SMML Motherboard, P4 1.7Ghz, 256MB SDRAM, Voodoo5 5500 AGP, Win XP Pro.

Rastignac

QuoteNintendo 64 emulator "Project 64".
Any advices ? There are other emulators beter ?
- Be sure to have the latest PJ64 version, with the latest INI configuration files.
- Look for the "games compatibility list" for PJ64.
- Don't use a "Direct3D video output plugin" but use a "Glide video output plugin". Better, faster, perfect.
 

Combatman

For the halo thing anti aliasing can cause this black screen problem. Try turning antialiasing off. Same thing happened to me with AA  for some reason but now it works with AA for some unexplained reason. But then again im using SFFT38
 

benna

Red Orchestra Ostfront 41-45 on SFFT alpha39



P.S. the MP40 i was holding wasn't captured by screenshot, but it's drawn correctly ingame
my PC:

AMD Athlon64 3200+ - ASUS K8V-Deluxe - 1GB DDR400 - 3DFX Voodoo 5 5500 PCI



3DAnalyze user guide:  https://www.3dfxzone.it/dir/articles/3d_analyze_user_guide/

Raff3DC

#1091
FlatOut 2: Almost perfect with SFFT Alpha 39. :)
Some little color aberration and no MIP-mapping (= bad shimmering) aren't nice, but acceptable. Optional blooming effects cause the screen to be almost 100% white and 4x AA results in freezes (2x works).

Greetings,
Raff
The biggest Voodoo5 6000 test ever: http://3dcenter.de/artikel/voodoo5-6000/

Max_R

Friends,
according to you... which SFFT drivers are better starting from 30 to 39?
Thanks :)
 

Me

Does somebody develop drivers anymore ? You may put the sources in this forum maybe others will help ... Who knows ?
 

Raff3DC

#1094
Let me summarize my tests with a Voodoo5 6000 and SFFT Alpha 39:

- No MIP-mapping in World of WarCraft, FlatOut 2 and TrackMania Sunrise
- texture corruption in the Gothic series (texture management off should solve this)
- 8x SGSSAA freezes in TrackMania Sunrise and FlatOut 2, up to 4x works
- Half-Life 2 freezes after some time
- Complex shadows in Dungeon Siege 2 look nice – but the world around is rendered false when enabled
- Small texture corruption in NFS Most Wanted's sky

These are some bugs that I noticed in working games. All of them (except the 8x AA error of course) occur on a V5 5500 PCI, too. SFFT, it would be nice if you could fix them! And what about support for Call of Duty 2 (DX7) and other new games? :)

Greetings from Germany,
Raff
The biggest Voodoo5 6000 test ever: http://3dcenter.de/artikel/voodoo5-6000/