SFFT alpha drivers - V3/4/5 - Join to Testing

Started by Glide, 22 May 2004, 17:02:06

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Nightbird

QuoteOriginally posted by Mikulaish

start->run->type "regedit". ...but since you didn't know that, you should probably stay away from that. Anyway, this is not the topic to discuss such things.
Alpar
Right.
Remember, this is the thread for SFFT' D3D core.
If you have problems with glide/openGl or others issues ... thanks to open a new thread in the right section because here you will be off topic.   ;)
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Combatman

The only thing I do not know is where to put the key now.
Screenshot anyone??
 

SuperFurryFurryThing

I have attached a zip archive with 2 utilities one to enable texture management tmon.exe and another tmoff.exe that disables texture management, just run tmoff.exe and then reboot when prompted.

SFFT

Download Attachment: tmutils.zip
54.61 KB
 

ps47

#948
tested and it works ok.

-have SFFT A35 installed (dont forget to use that opengl package,after installing SFFT,extract it to your windows/system32 folder)
-download the texture management utilities,extract the archive
-run TmOff.exe,reboot
-run tumblebugs in D3D mode,and it will work ok.

btw,final fantasy7 still doesnt work right,no matter what settings (dx7/8,set3/4 tile,TM on/off)




@SFFT:
I have finally set up everything the way I wanted,and now I have an athlonxp3000/voodoo5 5500mac system ready for testing.if you need to test something,just whistle (and send a link to the games demo) ;)

Combatman

I finally have the game working flawlessly. I have a new problem that has arrived. Age of empires 3 works ok but the ground and water texures are mismatched glitched or something wierd. Oh well everything else plays ok. I read that other people have this problem in other games as well
 


benna

Close combat: First to fight runs with alpha35 and 3dAnalyzer (emulate hw t&l caps)[8D]
my PC:

AMD Athlon64 3200+ - ASUS K8V-Deluxe - 1GB DDR400 - 3DFX Voodoo 5 5500 PCI



3DAnalyze user guide:  https://www.3dfxzone.it/dir/articles/3d_analyze_user_guide/

Rolo01

3DMark03 runs with Alpha35 plus 3DAnalyze ( emulate Cube Maps ).

Image Insert:

31.33 KB
Small texture problems at the front of the planes and with transparency at the windows.
Result : 95 3DMarks with Voodoo4 PCI :D
 

Raff3DC

Wow! I remember this to be impossible. Is the Alpha 35 the first driver that is able to start the 3DM03?

Greetings,
Raff

P.S: Nice Fps. X-D
The biggest Voodoo5 6000 test ever: http://3dcenter.de/artikel/voodoo5-6000/

Rolo01

Hmm, not sure about that, Alpha 35 is the first one I tried with 3DMark03.
The FPS are actually not that bad, I got 13 FPS with Voodoo4 PCI.
 

-HoNY-

QuoteOriginally posted by Rolo01
...
Result : 95 3DMarks with Voodoo4 PCI :D
Its better result then Manli GF4MX420 (125/100) : 86
 

Raff3DC

#956
Well, my V5 5500 PCI @ 190/190 and 40 MHz PCI clock reaches 167 3DMarks. :D The PCI bus is the bottleneck.

GF2 GTS 32 MiB @ 230/215: 300 3DMarks. [:(]

Greetings,
Raff
The biggest Voodoo5 6000 test ever: http://3dcenter.de/artikel/voodoo5-6000/

m14radu

I will receive a v4 next days,:D so i intend to plug it into my Socket 939 Abit av8 board, with a 3500+ venice. I think that it should work.
The v4 is AGP 4x compatible and the mobo also. Has somebody try such a combination ? Any risk ?
Any ideas about how much points i will get with this system ? ( in 3DMark 2003 )

Best Regards.
Radu
Follow your dreams !

ps47

you may need to set the agp command fifo to disabled,the card may not work properly without that (opengl very slow performance,lockups).

Raff3DC

Any news or releases notes for the Alpha 36? =)

Greetings,
Raff
The biggest Voodoo5 6000 test ever: http://3dcenter.de/artikel/voodoo5-6000/