SFFT alpha drivers - V3/4/5 - Join to Testing

Started by Glide, 22 May 2004, 17:02:06

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siddique_mohd

QuoteOriginally posted by SuperFurryFurryThing

Do any DirectX games run on your machine using this driver i.e. under XP, does Amigerlin produce problems with these games. Are you running 3Dalayze or any such thing when running with these games. Any more information that you can supply to clarify the position would be appreciated.

SFFT

Siddique

siddique_mohd

I am Siddique from India (mumbai),
Friends i have cricket 2005 demo game , i install it but when i start the game , game running but i see the texture missing on screen.

i can't see the player's clothes and etc..

please help me to fix the texture missing problem..
Siddique

r21vo


3dfx tricks, tests and wallpapers

3dfx.rule.lv

Vanilias Ronk

Detailed error riport:
Config:
Windows 2000 SP4, DX9c
SFFT Alpha 32
Athlon XP 2200+ (T-Bred B)
ECS K7S6A (SiS745)
Voodoo 5 5500 AGP & Voodoo 3 3500TV

Flatout:
Voodoo 3:
Lot of textures are missing, white in the menu, and some in the game too. After playing disappears some textures of cars in menu. (they are transparent) Otherwise game runs fine in 800x600.
Voodoo 5:
During gameplay a lot of textures turns black&white, if driver fly out the car. (?) And the same as Voodoo 3, if I return to menu, some textures of cars (the main menu is 3D too) disappears.
 

Raff3DC

The missing textures are due to the hardware restrictions of the Voodoo3. Max 256x256 textures can be displayed and those on FlatOut seem to be larger. Voodoo5 can handle them.

Btw: I don't have the problem with black and white when the driver leaves the cockpit @ V5 with SFFT.

Greetings,
Raff
The biggest Voodoo5 6000 test ever: http://3dcenter.de/artikel/voodoo5-6000/

Vanilias Ronk

#770
Thanks. And what about disappeard (transparent) textures in menu after playing?
Is it possible to fix large texture problem on Voodoo 3 like in MesaFX?

Ps.: Interresting, b&w error disappeard, like textures. :)
 

Rick1

Vannilias, Please other driver. Postet allready that i dont want Amigasport 3.0 suggested...
 

Vanilias Ronk

#772
I realized, that AS 3.0 has the same glide2x.dll, sorry.
Here is a link to the latest offical Voodoo 3 driver, working glide2x.dll is about 233kB, you should place it into SFFT Alpha 32:

http://www.traumatic.de/pphlogger/dlcount.php?id=FalconFly&url=http://www.planetfalconfly.de/downloads/voodoo3-win2k-10300.zip

It must work, otherwise you should reinstall your OS.
 

Gemail

#773
Sorry, this one will be off-topic, but it's important for me:
QuoteOriginally posted by ps47

weird error.try reinstalling the driver (make sure to load it via the device manager)..you can try unpacking this archive to your windows/system32 folder as well.
ps47,from what driver have you extracted those glide dlls and the ICD you linked?You all might help me on this subject
http://www.3dfxzone.it/enboard/topic.asp?TOPIC_ID=2004
Thanks. Excuse again the off-topic :)
 

Rick1

Vannilias u sure? the SFFT and the WIN2K are the same size etsactly
 

ps47

glide2x: last official 3dfx glide for v3/4/5 and win2000
glide3x: latest sourceforge release fixed by dborca (?) to fix the 16-bit horizontal stripe problem
3dfxogl: latest original 3dfx ICD for win2000.I think mesafx should be used only when necessary by copying the correct files to the games folder (I play many old games that work better with ICD,and only few ones that need mesafx)

Vanilias Ronk

#776
QuoteOriginally posted by Rick1

Vannilias u sure? the SFFT and the WIN2K are the same size etsactly


It's impossible, the glide2x.dll in the latest offical (reference) is about 233kB, and 92kB in SFFT. Look at this page: http://www.falconfly.de/voodoo3.htm
If you don't find here what you need, I can't help you, sorry.
 

Rick1

it says at me its 233 KB also at falconfly's sfft download:s
 

Vanilias Ronk

3Dfx world is full of surprises. :) That must work. ;)
 

ps47

SFFT driver for voodoo3 uses normal glide2x,so glide2x apps should run normally.the wrapper is only in the v4/5 driver..