SFFT alpha drivers - V3/4/5 - Join to Testing

Started by Glide, 22 May 2004, 17:02:06

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ps47

yes.no difference.it seems like some textures have borders that are normally transparent (or not displayed),but something is wrong and they are black.here are some real screenshots:

incorrect
correct

tested on voodoo3.I think vsa-100 based cards have the same problems (see page 44),I can test it on voodoo4 as well if you want..

ggab

QuoteOriginally posted by ps47

yes.no difference.it seems like some textures have borders that are normally transparent (or not displayed),but something is wrong and they are black.here are some real screenshots:

incorrect
correct

tested on voodoo3.I think vsa-100 based cards have the same problems (see page 44),I can test it on voodoo4 as well if you want..
here in my v4500 (some missing textures in Cloud's eyes):


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roflkopp

Quote
x) Whats about forceable DXT,
x) and forcable 16bit rendering?
x) Do you have any plans to improve Voodoo5 compatibility (bumpmapping /pixelshader caps)
x) Would the graphics be fast enough if simple pixelshaders were calculated completely in software?

Dear Mr. SuperFurryFurryThing:

Would you please be so kind and answer my post. Please Please Please [:(]
 

r21vo

i'll try to answer:
"Whats about forceable DXT" - i guess that might be possible, but not easy&fast
"and forcable 16bit rendering?" - what for? though, it shouln't be hard to implement i guess.
"Do you have any plans to improve Voodoo5 compatibility (bumpmapping /pixelshader caps)" - could be done only in software, i mean emulation, and this is really slow.
"Would the graphics be fast enough if simple pixelshaders were calculated completely in software?" - well, question is would be cpu fast enough to do them? I think, yes, but there's a lot of work, and time is always limit.

3dfx tricks, tests and wallpapers

3dfx.rule.lv

Raff3DC

"i guess that might be possible, but not easy&fast"

It would definitely be a very very big improvement in speed. WickedGL shows how it works. =)

"what for? though, it shouln't be hard to implement i guess."

Easy: To start games on a Voodoo3 that force 32 Bit themselves. Or just to force 16 Bit on the Voodoo5 because it looks barely worse than 32 Bit in many cases.

"could be done only in software, i mean emulation, and this is really slow."

Not neccessary IMHO. It would be enough if the driver pretends that the hardware can handle these features. If this is the case, you don't need external tools like the 3DA anymore.

"well, question is would be cpu fast enough to do them? I think, yes, but there's a lot of work, and time is always limit."

I think THIS is a very complicated job. And I don't think we can ever hope to get anything like that ...

Greetings,
Raff
The biggest Voodoo5 6000 test ever: http://3dcenter.de/artikel/voodoo5-6000/

Vanilias Ronk

#725
I use SFFT Alpha 31 core (3dfxvs.dll, 3dfxvsm.sys)with AmigaMerlin 3.1 R11, and I can't run 3DMark 2001SE T&L tests, I get this error message (Windows XP said 3dfxvs.dll damaged, I must restart my computer).


My config:
Voodoo 5 5500 AGP
AMD Athlon XP 1700+
ECS K7S6A
 

r21vo

T&L tests? You mean tests when software T&L (voodoo can't do them in hardware) is enabled?
I just tested with same driver (am 3.1 r11 + sfft31) and everything is ok.

3dfx tricks, tests and wallpapers

3dfx.rule.lv

Vanilias Ronk

You can't disable software T&L under 3DMark 2001SE, software T&L has to do 3DMark or other application.
Maybe I should reinstall driver, but I don't understand how can it be damaged, my system is very stable. Thx.
 

osckhar

EASPORT CRICKET 2005 demo works relatively well with SFFT Alpha 31.



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This SShots lacks textures (not head and not foot)
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Oscar

osckhar

3DMark2000 works perfect with Alpha 31 in 16&32 BITS mode.

Oscar

Vanilias Ronk

I can't believe it, Alpha 32 is out, thx SFFT team, you spent a lot of time to make drivers even better.
 

osckhar

Alpha 32,
SWAT4 demo continues with bad textures.

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Oscar

ggab

What's new?

This release fixes a problem introduced in the Alpha 30 (Voodoo3/4/5)



should we re-test any game in particular?
 


Raff3DC

Just one question concerning the Voodoo3 version: Why did you replace the MesaFX with the "prehistoric" 3dfx-OGL? If I'm right, this is the case since Alpha 27. I don't get any sense out of it 'cause it's definitely a lot worse than Mesa. Please tell me/us. =)

Greetings,
Raff
The biggest Voodoo5 6000 test ever: http://3dcenter.de/artikel/voodoo5-6000/