SFFT alpha drivers - V3/4/5 - Join to Testing

Started by Glide, 22 May 2004, 17:02:06

Previous topic - Next topic

Amigamerlin

QuoteOriginally posted by SuperFurryFurryThing

There should be a new driver soon. What does everyone think of these drivers. Has anyone tested the V3 drivers.

SFFT


Keep Up your good job !! ;)
Amigamerlin
3DFXZONE MODERATOR
Powerd By Voodoo5 6000

FBS

These drivers are great. Do you plan on making tools for thes drivers?
 

Glide

Newer and download ready releases by SuperFurryFurryThing. These are:

- SFFT alpha4 Driver - Voodoo4/5 - Win2k/XP

"This driver fixes a Max Payne problem and a graphic corruption problem"


- SFFT alpha3 Driver - Voodoo3 - Win2k/XP

"This driver fixes 2 sample AA problem"

Tnx to SFFT and good luck to all.


SuperFurryFurryThing

Can people please test the Alpha4 drivers, with the problems reported with Unreal 2, Max Payne and Vice City. I would like further information on the Vice City problem, is the V5 being run in Single chip mode or default.

SFFT
 

Kyon_CoraeL

I tried the new drivers. there are still the same problems. I was using default. I hope this helps. I also found this new problem with a game called Liveforspeed, where my FPS spikes. www.liveforspeed.net you can download it there. When I use amigamerlin I don't have these problems.

But on the positive side you've improved OpenGL Quality and Performance. on Return to castle wolfenstein: Enemy terroritory with the newest MESAFX I get 75 FPS when I get 60 with amigamerlin. enemy terroritory is also a free game
 

Amigamerlin

QuoteOriginally posted by Kyon_CoraeL

But on the positive side you've improved OpenGL Quality and Performance. on Return to castle wolfenstein: Enemy terroritory with the newest MESAFX I get 75 FPS when I get 60 with amigamerlin. enemy terroritory is also a free game

Sorry but the improvment are due because of Mesa; SuperFurryFurryThing are doing a great job but on D3D side!;)
Amigamerlin
3DFXZONE MODERATOR
Powerd By Voodoo5 6000

Kyon_CoraeL

#36
O... well he's doing a great job none the less. too bad I don't have other direct X games installed at the moment.

for instance, The Vice city splash screen start isn't screwed up anymore... just while I am playing
 

SuperFurryFurryThing

As I understand your post, you are running Vice City in default fastest performance mode on a V5. One thing that I noticed in GTA3, is that it goes an awfull lot faster in single chip mode. Could you try setting single chip mode using some 3dfx tools Amigerlins would be ok. and try it again, and confirm that the problem is still there and see whether the performance is better.

SFFT
 

Flitz

Great news!!! with these new Alpha4 driver, my Voodoo3 is running FreeLancer at WinXP!!! before that these game can only be played in Win9x.
VOODOO3 2K PCI - WinXP SP1 ==== check TrillPack at http://free-internet.no-ip.org/trillpack

agrelaphon

QuoteHas anyone tested the V3 drivers.

D3D part is the fastest I have seen so far[|)] (how did you do that? is it a NEW core?), it plays new UT, but I don't have so many games to test[8].
What do you mean by "This driver fixes 2 sample AA problem" ??
 

Flitz

Freelancer started fine. But now, after some minutes playing the computer simple freezes.
VOODOO3 2K PCI - WinXP SP1 ==== check TrillPack at http://free-internet.no-ip.org/trillpack

SuperFurryFurryThing

Agrelaphon which game so you refer to as UT.

SFFT
 

FBS

I am having a problem getting the SFFT drivers to work again with Flight Sim software. I recently had to format and reinstall everything on my PC. I wont go in to that (lets just I did something stupid)[xx(]
As I had the problem before the SFFT drivers are causing the flight sim game not to be 3D compatible and shutting down the way the Fight sime works with this. I have tried uninstalling and reinstalling the drivers ( this is what worked before ) but still the game will not function. My Ghost recon is working fine. AAlso on thing to not is that the DXDIAG test tell me that "Direct 3D 9 Test Result: Display Driver does not support API (DDI version too low)" I dont know if this has to do with it. I really would like the SFFT driver to work again, it was doing a real nice job before. Tonight I will try to delete the 3DFX reg entry then try to reinstall. Any thoughts on this?
 

agrelaphon

QuoteAgrelaphon which game so you refer to as UT.

SFFT

UT2003 and UT2004. They play fine
 

SuperFurryFurryThing

I have noticed a problem with another game running under DX9, which failed to find a display adapter. I have fixed the problem in the Alpha 5 driver. As the driver supports the DX7 and DX8 API's only, I am not surprised that it refuses to try the DX9 API. I get the same result using DxDiag. I am aware that Amigerlin 3 and the 3dfx drivers, seem to support the DX9 API under DxDiag, but I think that they are actually running the DX7 API anyway. I would try the Apha5 drivers when Glide posts them. There is a minor problem with them when you try to inspect the driver properties from the desktop, but it is not fatal. I am continuing to work the reported problems.

SFFT