2-pass Multi-Texturing for Banshee in D3D and OGL

Started by PHOENIX, 02 August 2003, 00:25:12

Previous topic - Next topic

PHOENIX

Hello

It would be great to add support for 2-pass Multi-Texturing for Banshee in Direct3D and OpenGL.

Regards
 

dborca

QuoteOriginally posted by PHOENIX

It would be great to add support for 2-pass Multi-Texturing for Banshee in Direct3D and OpenGL.

I already talked this with Raziel (hola, amigo :D).
2-pass multi-texturing could be a solution... albeit incomplete.
We will never pass the conformance tests. Also, we can't multitex-by-multipass when blending is enabled (because we need blending to fake multitex). Yet more, we already need multipass to fake secondary_color and separate_specular, and we might need multipass to fake trilinear (because single-pass trilinear is kinda buggy).

This doesn't leave us much choice, does it?
Regards,
Daniel Borca