MotoGP 3 Demo @ 3dfx Voodoo5 5500

Started by Raff3DC, 27 July 2005, 00:07:39

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Raff3DC

The next miracle made by 3dfx (resp. SFFT :D): MotoGP 3 runs on a VSA card!

800x600x16 + 4xSGSSAA/LOD @ -8:

http://img128.imageshack.us/my.php?image=mgp3v513tq.jpg
http://img128.imageshack.us/my.php?image=mgp3v524xt.jpg
http://img128.imageshack.us/my.php?image=mgp3v532dc.jpg

Well, no Pixel Shading or highres textures -- but absolutely fluent gameplay in these settings! Looks better when in motion (you don't see the 16 Bit artefacts that obvious then).

I had to do a long "trial and error" until I found out the max settings that don't let the game crash:



"Wet reflections" don't work at 16 Bit, you need 32 Bit. And, very important: 3DAnalyzer is necessary to start a race -- emulate Cube Mapping!

Greetings from Germany,
Raff
The biggest Voodoo5 6000 test ever: http://3dcenter.de/artikel/voodoo5-6000/

ahavasi

AMD Athlon64 3200+@4200+, MSI K8N Neo4-F, 1gb Supertalent 480mhz, VooDoo 5 5500 Mac@PC

Raff3DC

#2
1024x768x16 + 4xSGSSAA/LOD @ -8:
1600x1200x16 + 2xSGSSAA/LOD @ -8: http://img50.imageshack.us/img50/2906/mgp3v534iy.jpg

Astonishing performance!

Greetings,
Raff

The biggest Voodoo5 6000 test ever: http://3dcenter.de/artikel/voodoo5-6000/