The problem with the Amigerlin 3.0 seesm subtly different than I first thought, in that it runs all the DirectX 8.1 demos, but only in a 16bpp colour depth. I was trying it in 32bpp depth and they all failed. I can't get the driver to report any 32bpp modes to a game that I am testing with called Gunship, a DirectX 7 game, which lets you select the resoultion to use for DirectX. Is this a known problem, with Amigerlin 3.0