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Messages - MikVoodoo5

#1
Voodoo2 Setup and tweaking / Refresh rate
08 June 2011, 09:59:29
Well a lot of users are responding on this forum [:(]
I think the refresh rate problems are related to the fact that I'm using a modern LCD monitor. Maybe scaling is the problem here.

Are there any other users with Voodoo 2 and LCD with high resolution that are having problems with low resolution glide games?
#2
Seems that the problem is not related to SLI. If i run one card then
Star Wars POD Racer, Turok 2, Re-volt and Blood 2 not seem to detect the Voodoo 2 card. Only the primary adapter (which is my onboard ATI card) is available. It's running with directx not via Glide

It seems that only games with an executable especially for glide purposes (like nfs2sea.exe for need for speed 2 SE) like to detect the Voodoo 2 card.

Can anybody give me some advice here? Are those specific games not running through glide in Windows XP?
#3
I've tried everything to get my Voodoo 2 SLI configuration to work in Windows XP. But with no luck.

System:

Asus M2A-VM
Ati x1250 IGP
Athlon X2 4400+
2 GB DDR2
120 GB IDE harddisk
Windows XP 32-bit
2 x Voodoo 2 12 MBI SLI (with original SLI cable)

The PC uses a Ati x 1250 onboard graphic card as primary display adapter. One Voodoo 2 is connected to this primary ada[ter and the monitor is connected to the first Voodoo 2 card. Second Voodoo 2 card is connected via orginal SLI cable.

Used the following drivers to test the SLI connection:
FastVoodoo 3.5
FastVoodoo 4.0
Koolsmoky Voodoo drivers

- Star Wars POD Racer: When I go to the display setup when the game is started I only can select primary display adapter which I can select over 1280 x 1024. Conclusion game is not running with Voodoo 2 SLI!!
- Turok 2: Same as above
- Re-volt: Same as above
- Blood 2: Same as above

1) Why is it not possible to select the Voodoo card? Is this because Windows XP is used?

- Need for Speed 2 SE: Game started but a black screen appears. Copied the glide2x.dll from the FastVoodoo 3.5 (read this on the forum) but not starting. Created a batch file with the set mismatched voodoo line in it and the game runs. Stange thing is that I also have the string in the registry but this not working somehow.
- King's Quest 8 Mask of Eternity: When I run the game with the default Koolsmoky glide2x.dll the screen goes black. When I disconnect the VGA cable from the Voodoo 2 and put in in the Ati x1250 onboard card I see the windows desktop.
Created a batch file with mismatched voodoo line and the game is starting. However I am not able to select 3dfx from the graphics menu only Direct3D. So the game is running via the Ati card.
Copied the the glide2x.dll from FastVoodoo 3.5.When I put FastVoodoo 3.5 dll in the windows directory the game is running.
However I can not go above 800 x 600 in this game so I don't know if the Voodoo 2 SLI is running or it is just a single Voodoo 2 card.
Unreal Tournament: I can select the 3dfx glide option in the preferences and run the game in 1024 x 768.

2) It seems that the Voodoo 2 card is only running with some games. Strange thing is that Unreal Tournament seems to work with glide and SLI.
Do I miss something here? How did you guys set this up?
#4
Voodoo2 Setup and tweaking / Refresh rate
02 June 2011, 15:25:23
anyone?
#5
Voodoo2 Setup and tweaking / Refresh rate
01 June 2011, 10:03:33
I've put my Voodoo 2 SLI set in a 690G chipset based computer running Windows 7 32-bit. This computer contains a Dualcore AMD X2 4000 CPU and AMD/ATI X1250 onboard VGA.

I've installed the Koolsmoky drivers but when I start a game it's hurting my eyes. I see a lot of flutter on my screen that's caused by the Voodoo 2 setup. This only happens when a game is launched and the Voodoo 2 is taking over.

I downloaded the Voodoo 2 tweaker tool to change refresh rates but it doesn't seem to have any effect.

Does anybody know how to solve this issue?

#6
Games / G L I D E - G A M E Z
27 May 2011, 11:43:47
Nascar Racing 3 also has a glide version.
#7
Games / G L I D E - G A M E Z
27 May 2011, 11:09:52
I think the games below also support glide

Grim Fandango (1998)
Final Fantasy VII (1998)
#8
Games / G L I D E - G A M E Z
27 May 2011, 10:58:06
You can add Shiny Messiah (2000) as well. This game supports Direct3D but you can also choose the Glide version.

Works good in Windows XP with Voodoo 1, Voodoo 2, Voodoo 3 and tested last week on Voodoo 5 5500.
#9
For example this are some games:

Archimedean Dynasty
Blood
Carmageddon
Descent2
Dreams to Reality
EF2000
Extreme Assault
GTA
Lands of Lore 2
RedGuard
Screamer 2
Screamer Rally
Shadow Warrior
Tomb Raider
Whiplash (europe version is Fatal Racing).

Pleae note that the europe version of Whiplash called Fatal Racing is not working with the whiplash 3Dfx patch.
I think Dreams to Reality can be set over 800 x 600 but I think this is only in software mode.

I think this games are only possible in 640 x 480 or maybe 800 x 600 because DOS glide was only available at the time the Voodoo 1 came out.


Fatal Racing (Whiplash)
#10
I've tested some things out here at 1280 x 1024.

Unreal Tournament runs between 75-100 frames per second without AA.
Unreal Tournament runs between 33-50 frames per second with 2 x AA.
Unreal Tournament runs between 21-35 frames per second with 4 x AA.

I've installed the chipset drivers but it does not seem to have any impact.

Are this normal numbers of turning on AA on a Pentium 4 2,4 ghz with Voodoo 5 5500 AGP? Or is there some tuning possible?
#11
The drivers are automatically detected with Windows XP. However there is an AGP driver as you can see at the asrock URL below:

http://www.asrock.com/mb/download.asp?Model=G PRO&o=XP

Can this be the solution? Or should I look somewhere else.
#12
Hello 3dfx lovers.
I had a Pentium 3 1 Ghz with a Voodoo 5 5500 AGP and replaced this with an Pentium 4 2,4 Ghz because I wanted to use Anti-Aliasing.

The problem is that the performance is very poor.

For example I could ran Quake 3 on the Pentium 3 at 1280 x 1024 without AA enabled. When I enable AA on the Pentium 4 at the same resolution I don't get any smooth gameplay.
The same with Unreal Tournament. In glide or Opengl does not make any difference. I see people here that play those games (even Unreal Tournament 2003) at a reasonable speed.

Questions:
a) I installed the Amigamerlin 3.1 R1 package with the 3dfx tools from Amigamerlin too. How do I setup MesaFX? I read that it's just a matter of copying the opengl32.dll to the system32 folder and to the game directory (for example SYSTEM directory of Unreal Tournament).
I noticied that there is another opengl file called OpenGlDrv.dll in the system folder. How do I know if Unreal Tournament uses the correct file?
b) Quake 3 doesn't have such a file. I just copied the opengl32.dll file to the Quake 3 folder. How do I know Quake uses the correct dll?

Can anybody give some advice here?