Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - milen

#1
NVIDIA Video Cards / MesaFX on NV40....
05 November 2004, 11:50:13
Dborca, as you know much about 3d graphics and have expirience with Glide,Opengl and know why direct3d is bad :D. What makes glide faster and with better image quality than other standards at it's time 1999,2000,2001. I think there's something in it that opengl,d3d don't support.
#2
General Discussions / MesaFX
12 August 2004, 09:32:25
Dborca is it possible to make option for forcing specific pixel format no matter what application wants.
#3
General Discussions / MesaFX
18 June 2004, 10:14:26
No the problem isn't with motherboard. It's Voodoo3 releated, Banshee and v4/5 work well. Only Voodoo3 has those white rectangles in NWN when you look inventory.
#4
SuperFurryFurryThing, is your driver based on the released 3dfx source and what changes do you made to it. Is it possilble to implement DXT1 for voodoo3, and Cubemaping (at least some apporximation, it isn't easy but is possible).
#5
General Discussions / MesaFX
03 June 2004, 12:52:59
Thanks DBorca ,I love my voodoo3 too and I'm happy that finaly it can do some texture compression in Opengl. I have radeon9000pro too, but I like my voodoo3 more.I'll plug it tonight and see what it can achive with the new mesafx.
#6
General Discussions / MesaFX
03 June 2004, 11:05:16
I noticed the new version 6.1.0.5 on your site.I have some questions.
1. :) what's new in this version?
2. is there some pixel format fixes, so I can plug my voodoo3 again.
3. I looked in the new documentation in the CVS of mesa3d.org. There i noticed some new mesafx env vars. One of them was to convert FXT1 -> NCC compression. Is this avaible in the release or I have to compile myself the source for it to work. And there is FXT -> S3TC also. That mean S3TC->FXT1->NCC :), or not?.
#7
Is this dirver working with voodoo3?
What are the new feauteres or/and fixes?
#8
General Discussions / MesaFX
15 April 2004, 11:38:52
3dfxogl is better compitability wise than MesaFx.
Id downloaded 30 freeware and shareware ogl games and demos.
And with 3dfxogl 90% work ok.In 3dfxogl everything that's implemented as extension work without errors. It's true that there aren't many extensions but are ok in most cases.
With MesaFx there only few(3-4) that work at all without pixel format error.

There is a game Wall3D. with 3 executables
wall3d.exe - Works with 3dfxogl, no MesaFX(pixel format error)
wall3d_light.exe - Works with 3dfxogl, no MesaFX(pixel format error)
wall3d_nostencil.exe - Works with 3dfxogl and MesaFX too
- so when stencil is disabled there isn't pixel format error.
#9
General Discussions / MesaFX
14 April 2004, 10:17:10
The improvments are very good but....
Why 3dfx ogl still is better than mesafx for voodoo3?
It has good WGL support. No pixel format error in every second application. And not last it can run in a window.
That's all that people want. Supported extensions are more than enough.

Dborca I now you don't like windows ****, but maybe koolsmokey can help you with WGL.

#10
General Discussions / MesaFX
10 February 2004, 12:51:01
DBorca please put you Voodoo3 and look at the problems with this card, because almost everything expect quake2 and serious sam 2 crash with (unable to create pixle format). This happens only with Voodoo3. VoodooBanshee and Voodoo2 work both better. It's strange that when i disable the secdond TMU of Voodoo3 with envvars Neverwinter Nights didn't work right but with VoodooBanshee it's ok. Maybe mesafx is trying   to use some feature that voodoo3 didn't support but only napalm core.
#11
General Discussions / MesaFX
28 January 2004, 15:55:28
Dborca, will the mesafx work in window if Koolsmokey compleats windowed glide. Mesafx works greate but has one serious bug with opengl initialization which prevent many appliactions from starting
#12
General Discussions / MesaFX
22 January 2004, 11:07:40
I think that I found a clue to the voodoo3 problems with mesafx.
Dborca please download this small game:
http://elf-stone.com/getfile.php?title=wall3d
It has 3 executables , one of them is wall3d_nostencil, actualy the only one that works with mesafxg2 on voodoo3. The other crash with message something like: can't create rendering content. This happens to a lot of games and applications on voodoo3.

I tested the same wall3d game with 3dfxogl and all the files work, but only wall3d_nostencil is fast, other two a very slow but work.
Maybe the problem can be solved by disabling hardware stencil for voodoo3, maybe with envvars.

I want to report that software rescaling for large textures works very good and solved one of the glexess glitches in the loading screen
#13
General Discussions / MesaFX
20 January 2004, 14:01:48
Dborca what will you say about GL_EXT_stencil_wrap extension , is it possible to implement it, and is it worth the work?
#14
General Discussions / MesaFX
16 January 2004, 11:55:05
I tried FX_GLIDE_NUM_TMU, and set it '1'. It dosen't make any differenc. The strange thing is that NWN works with micosoft's software opengl that come with Windows XP, but is awfully slow. This opengl supports only 2 extensions.

Dborca, does Voodoo3 support cubemaping and if not is it possible to be faked by similar effect.
#15
General Discussions / MesaFX
15 January 2004, 09:53:35
Yes I have the same problem with NWN