Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - semenu

#1
Before:

9.07 KB

After:

15.64 KB
#2
Problem: in the game play, all asteroids and many other objects are just solid black; at certain point in the game's plot the player is supposed to fly through a hole in the asteroid, which becomes impossible because all around you is just solid black.

Solution: install 3D-Analyze version 2.36b; apply the following binary patch (replace the dat3.000 file); run X3.exe through 3DAnalyze.exe, check out the "emulate HW TnL caps" box.

Note: the patch will most likely only work for 3DAnalyze version 2.36b, that's a binary patch, after all.

Note: the patch only covers DirectX 9, again, it's a binary patch.

Download Attachment: 3da-236b-patch.zip
425.28 KB

Explanation: the patch is merely overriding few more fields in the capabilities struct, returned by the 3DAnalyze to the application; these fields are:
 MaxActiveLights                              0 -> 8
 MaxUserClipPlanes                            0 -> 6
 MaxVertexBlendMatrices                       0 -> 4
The patch also bumps MaxVertexShaderConst 192->255, but I've just verified that this is unnecessary.

Hardware/driver info: DELL Lattitude D620; Mobile Intel(R) 945 Express Chipset Family (Intel GMA 950); video driver 14.32.4 (reported 6.14.10.4926); DirectX 9.0c (4.09.0000.0904)