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Messages - LogicalMadness

#1
Just listed:

http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&item=320138213588

Before anyone complains about the price, I paid $800 each for both of the PSU's that I have. I want to recover my costs on the one at least

Cheers,
-Logicalmadness
#2
Hello SFFT,
Do you have any plans to fix the SSTH3_SCREENSHOT_TOGGLE_KEY and SSTH3_AAJITTER_TOGGLE_KEY under D3D so that screen shots and AA jittering work?
#3
Sorry, forgot to mention this is on Windows 2000 SP4 voodoo5 6000. Tried it with fresh install too
#4
Hello SFFT, I just did a lot of testing with your D3D drivers and this is what I have found. It appears that the SSTH3_SWAPINTERVAL for Direct3D causes a lot of trouble. With it enabled, some games will work ok, while others turn up blank at startup, and a few others get garble all over the screen as if there is a conflict with the 'in game' vsync v/s the driver vsync. With it Disabled, almost all my D3D games work without problem, but Vsync is not enabled! I think this is the cause of a few issues i've read in this thread with people getting blank screens at startup. Also, it's nice to see that the Glide/OpenGL issue in 'Fastest' and '2x' after Direct3D HAL run is 'mostly' fixed on the 6000... it will run, but there are squigly lines across the screen.

Other than these issues, the drivers appear to run great! Nice work!
#5
SFFT, is there any chance of adding the same Voodoo5 6000 code to your drivers as those in the Amigamerlin D3D drivers?

-LM
#6
General Discussions / MesaFX
08 September 2004, 15:20:18
Daniel, first I want to say thank you for such incredible work... you are very talented. I want to mention, that 'Return to Castle Wolfenstein' has this texture problem where textures flsh really bad as you move away from them. For example this is very apparent when you are in spectator mode say on the beach level and move away from objects - the edges are distorted and flash really bad. Heres a link to a demo:

http://www.3dgamers.com/games/returnwolfenstein/

[8D]
#7

I was just suprised to recieve an email from a representative at a company called Ensil Engineering:

[link=http://www.ensil.com/international/services/rework.html]www.ensil.com/international/services/rework.html[/link]

The lady had emailed me through my website (www.voodoo6000.com) and sent a services cataloge. APPARENTLY, they are well equiped and able to repair any PCB you have, and can be just a single board or as many as you would like. A forwarded email to their engineering department confirmed that they CLAIMED to be able to do repairs on a Voodoo5 6000 (For anyone that still owns one)

If this is of interest to anyone, drop me a line at: logicalmadness1*at*hotmail.com and i'll forward you her direct email. I didn't, however, find out their rates :smokin
#8
oh ok thank you... :)
#9
yes, i've tried every driver under the sun. the DLL's were makde to fix compatibility so the 6000 could be used under NT/2K/XP, however, that bug still exists. It's not a HUGE deal, as most will use OpenGL/Glide in x4 or x8 most the time anyway, but when a newer game is played that needs more power, its a pain in the arse to have to restart the PC everytime you want to play x2 or fastest.

I wonder if the coders with 6k's are aware of the problem?
#10
Amigamerlin,
Do you have the problem with the Amigamerlin 3.0 with the 6000 that when D3D HAL is initialized, then you cant run anything opengl/Glide in Fastest or 2X unless you restart the PC?
#11
Has anyone tried these drivers on a voodoo 5 6000?
#12
I had been having those same problems prior to the rework, but now that the rework has been done, its a LOT better. It will still lockup in 8x FSAA if left in loops for awhile, but 2x and 4x are ok (ran all night long) strange you mention Vsync issues... maybe this is the issue. more testing needed ;)
#14
General Discussions / MesaFX
22 November 2003, 17:22:13
Return to Castle Wolfenstein
Quake III Arena
Metal of Honor Allied Assault
Star Trek Voyager Elite Force