I´m going to leave the 3dfx comunity at the moment, I don´t know if I´ll come back, but continue with the 3dfx spirit, bye and good luck (don´t remove my account please)
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Show posts MenuQuoteOriginally posted by dborcaQuoteOriginally posted by FantasmaWell, basically you
How can I change the values in gl_max_texture_size?
Which is the command line?
I can´t use the 512x512 textures sw scaled (with mesafx) because this command still says that they are 256x256
set MESA_FX_MAXLOD=9
This will allow 2^9 textures (512). If you set it to 10 or 11, you'll be able to use 1024 and 2048 textures respectively.
*sigh* I need to write a MesaFX control panel, but... really, how many times should I state I can't stand this win crap!
Eventually, you can make a "run.bat" using notepad, containing the following lines:
--v--
@echo off
set MESA_FX__MAXLOD=9
pause
%1
--^--
(you can put other Mesa environment variables as well)
copy it into gamedir and start your application like this:
run GLExcess
run Quake
or whatever...
PS: you can remove the "pause" line. It is just there so you can read the console output and know whether any error occurs (environment full).
PPS: it seems that [GL]Quake[World] checks the renderer string for "3dfx" and "Voodoo" and forces max texture size to 256. Why? oh, why?
QuoteOriginally posted by dborcaYes, it´s what I mean:DQuoteOriginally posted by NightbirdWhile amp_man has a point, I shall favor Nightbird on this. Back in those days when I had a Voodoo3 only, I would have thought the same. Unfortunately, our team is very small (me & big K) and time is a limiting factor. Perhaps a bit of SW rescaling won't hurt anyone. That is, on condition that the "patch" won't slowdown the driver.
Of course a Voodoo3 user doesn't think probably the same and this is normal that this user hopes something, no ?